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As a DM cleric spells to watch out for in 5e?
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<blockquote data-quote="overgeeked" data-source="post: 8607015" data-attributes="member: 86653"><p>No, it’s not. If a character tries something and the cleric shouts guidance, the character trying something stops, waits for guidance to be cast, then resumes their action. </p><p></p><p>No, it doesn’t. You have to twist the game and not let the players have control over their characters to prevent it. Once or twice and suddenly everyone is constantly asking for guidance prior to trying things instead of the cleric shouting it out. It’s still annoying. </p><p></p><p>Two things. First, Xanathar’s is all optional content. It’s not RAW in the same sense as the PHB. Second, guidance is an action to cast with concentration of 1 minute. Cast it before you enter then negotiate. Negotiate for a minute or two, step outside, get another guidance, go back inside and negotiate some more. Overcoming the “roadblocks” you suggest are trivial. </p><p></p><p>Again, not RAW, optional rules presented in Xanathar’s. Also, it’s an Arcana check. And if there was ever an instance for proficient-only use of skills, identifying a specific spell being cast is it. Unless you think literally everyone in the entire world is so casually familiar with magic they can all…down to the youngest child…identify specific spells being cast just from the components on sight.</p><p></p><p>But you’re also skipping this line. “This Intelligence (Arcana) check represents the fact that identifying a spell <strong><em>requires</em></strong> a quick mind <em><strong>and</strong></em> familiarity with the theory and practice of casting.” So you’re giving everyone in your setting the Arcana skill for free if you let anyone and everyone ID spells on sight. </p><p></p><p>This is the DM making a call. Nowhere in the rules does it say anything about a +10 to Insight or tossing the character. </p><p></p><p>Not really. The entire game’s already stacked ridiculously in favor of the PCs just winning most things. They don’t need guidance on top of it. </p><p></p><p>This is your interpretation of the rules, not RAW. There’s a difference. Verbal components don’t need to be screamed or shouted. And again, you’re conveniently forgetting that it’s a 1 minute concentration spell. Cast it before you’re in the hall with the guards. </p><p></p><p>No, they don’t. You just think they do. World of difference. </p><p></p><p>Again, it’s simpler to ban the most annoying spell in 5E rather than constantly rehash these tired old arguments. If you’d rather jump through all those hoops, knock yourself out.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8607015, member: 86653"] No, it’s not. If a character tries something and the cleric shouts guidance, the character trying something stops, waits for guidance to be cast, then resumes their action. No, it doesn’t. You have to twist the game and not let the players have control over their characters to prevent it. Once or twice and suddenly everyone is constantly asking for guidance prior to trying things instead of the cleric shouting it out. It’s still annoying. Two things. First, Xanathar’s is all optional content. It’s not RAW in the same sense as the PHB. Second, guidance is an action to cast with concentration of 1 minute. Cast it before you enter then negotiate. Negotiate for a minute or two, step outside, get another guidance, go back inside and negotiate some more. Overcoming the “roadblocks” you suggest are trivial. Again, not RAW, optional rules presented in Xanathar’s. Also, it’s an Arcana check. And if there was ever an instance for proficient-only use of skills, identifying a specific spell being cast is it. Unless you think literally everyone in the entire world is so casually familiar with magic they can all…down to the youngest child…identify specific spells being cast just from the components on sight. But you’re also skipping this line. “This Intelligence (Arcana) check represents the fact that identifying a spell [B][I]requires[/I][/B] a quick mind [I][B]and[/B][/I] familiarity with the theory and practice of casting.” So you’re giving everyone in your setting the Arcana skill for free if you let anyone and everyone ID spells on sight. This is the DM making a call. Nowhere in the rules does it say anything about a +10 to Insight or tossing the character. Not really. The entire game’s already stacked ridiculously in favor of the PCs just winning most things. They don’t need guidance on top of it. This is your interpretation of the rules, not RAW. There’s a difference. Verbal components don’t need to be screamed or shouted. And again, you’re conveniently forgetting that it’s a 1 minute concentration spell. Cast it before you’re in the hall with the guards. No, they don’t. You just think they do. World of difference. Again, it’s simpler to ban the most annoying spell in 5E rather than constantly rehash these tired old arguments. If you’d rather jump through all those hoops, knock yourself out. [/QUOTE]
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As a DM cleric spells to watch out for in 5e?
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