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As a DM, do I kill the entire party at the end? Im torn?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 6873522" data-attributes="member: 30438"><p>If you're feeling is that your players would not handle a fight they can't win, that ends in their characters' deaths, then you're probably right. There are few things more of a bummer than a combat in D&D with a predetermined, no-win outcome.</p><p></p><p>There's a wonderful thing in one of the edition's DMGs about Pass/Fail decision points...pretty much, whether the PCs succeed or fail, the adventure goes on...just in different directions; it never comes to a dead end based on a single success or failure. I find thinking that way tends to help me out a great deal in adventure design.</p><p></p><p>I know you said that retreat isn't an option, based on the situation, but you might also want to plan how the adventure would unfold if they do make a run for it. PCs rarely do, in my experience, but they also have a way of surprising the DM, too.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 6873522, member: 30438"] If you're feeling is that your players would not handle a fight they can't win, that ends in their characters' deaths, then you're probably right. There are few things more of a bummer than a combat in D&D with a predetermined, no-win outcome. There's a wonderful thing in one of the edition's DMGs about Pass/Fail decision points...pretty much, whether the PCs succeed or fail, the adventure goes on...just in different directions; it never comes to a dead end based on a single success or failure. I find thinking that way tends to help me out a great deal in adventure design. I know you said that retreat isn't an option, based on the situation, but you might also want to plan how the adventure would unfold if they do make a run for it. PCs rarely do, in my experience, but they also have a way of surprising the DM, too. [/QUOTE]
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As a DM, do I kill the entire party at the end? Im torn?
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