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*Dungeons & Dragons
As a DM, do I kill the entire party at the end? Im torn?
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<blockquote data-quote="Blue" data-source="post: 6874143" data-attributes="member: 20564"><p>You need to respect player actions. They missed the clue - you need to respect that. You chose that ti was unwinnable and un-retreatable - you don't need to respect that.</p><p></p><p>Let them fight. Let them realize that they can't kill him. Put in place secondary objectives that they can accomplish when getting brutalized, perhaps ones that will turn the war around or at least give respite. Give them an opportunity to retreat when they feel like they have accomplished enough, but don't make it easy. Let some die if they aren't smart and lucky, let the dice fall where they will. Encourage someone to be a martyr to let the rest of the party escape. "You shall not pass!" makes a great gaming story. And give them another 12 week of trying to dig out of this bad position, war lost, on the run trying to stop the big bad from steamrolling the forces of good, raising guerilla forces to take the land back.</p><p></p><p>(And if someone is willing to play the martyr card to save the rest, let them bring in a new character with a major plot bennie. Gotta reward that if you want to see it again.)</p><p></p><p>Fail forward, it could be an even more interesting second half.</p></blockquote><p></p>
[QUOTE="Blue, post: 6874143, member: 20564"] You need to respect player actions. They missed the clue - you need to respect that. You chose that ti was unwinnable and un-retreatable - you don't need to respect that. Let them fight. Let them realize that they can't kill him. Put in place secondary objectives that they can accomplish when getting brutalized, perhaps ones that will turn the war around or at least give respite. Give them an opportunity to retreat when they feel like they have accomplished enough, but don't make it easy. Let some die if they aren't smart and lucky, let the dice fall where they will. Encourage someone to be a martyr to let the rest of the party escape. "You shall not pass!" makes a great gaming story. And give them another 12 week of trying to dig out of this bad position, war lost, on the run trying to stop the big bad from steamrolling the forces of good, raising guerilla forces to take the land back. (And if someone is willing to play the martyr card to save the rest, let them bring in a new character with a major plot bennie. Gotta reward that if you want to see it again.) Fail forward, it could be an even more interesting second half. [/QUOTE]
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As a DM, do I kill the entire party at the end? Im torn?
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