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General Tabletop Discussion
*Dungeons & Dragons
As a DM, do I kill the entire party at the end? Im torn?
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<blockquote data-quote="Quickleaf" data-source="post: 6874281" data-attributes="member: 20323"><p>Whoa. Well, you can leave out the judgment for starters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm assuming, especially since you've run this campaign before, that you're all read up on <a href="http://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule" target="_blank">The Three Clue Rule</a>, and that this particular group of players just wasn't as astute or skilled as your former groups, and they genuinely missed the clue like you said. Rather than, say, you as DM not telegraphing sufficiently with multiple clue vectors.</p><p></p><p>I like what [MENTION=20564]Blue[/MENTION] said (in spoiler below), especially the bit about there actually being 2 goals for the PCs: (1) Defeat the BBEG, and (2) Win the war. You don't have to tie these together.</p><p></p><p>It sounds like you're saying the BBEG can't be <strong>killed</strong>, so you're anticipating the players losing both (1) and (2). However, let me present some other possibilities:</p><ul> <li data-xf-list-type="ul"><strong>Win 1, Lose 2:</strong> The BBEG doesn't die, but the PCs use magic or creative thinking to banish, incapacitate, or bind him. They sorta win #1, or at least reach a tie. However, the war is lost around them. Now, with the BBEG in custody or temporarily out of the picture, they have to figure out what to do next.</li> <li data-xf-list-type="ul"><strong>Win 1, Win 2:</strong> The PCs sorta win #1 as above, and the war is also won through their efforts. With the BBEG's power base quashed, what will they do with him (if captured)? Or how will they prepare for his inevitable revenge (if banished/petrified) when he returns?</li> <li data-xf-list-type="ul"><strong>Lose 1, Lose 2:</strong> Worse cast scenario, this probably looks like the TPK you're imagining.</li> <li data-xf-list-type="ul"><strong>Lose 1, Win 2:</strong> The PCs can't defeat the BBEG, either dying heroically sacrificing themselves, or calling a grueling retreat after heavy losses thanks to protection from their allied forces. The BBEG has lost his power base and is sure to seek vigorous reprisals against the PCs and their allies using everything at his disposal.</li> </ul><p></p><p>[SBLOCK=Blue's post][/SBLOCK]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6874281, member: 20323"] Whoa. Well, you can leave out the judgment for starters. :) I'm assuming, especially since you've run this campaign before, that you're all read up on [url=http://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule]The Three Clue Rule[/url], and that this particular group of players just wasn't as astute or skilled as your former groups, and they genuinely missed the clue like you said. Rather than, say, you as DM not telegraphing sufficiently with multiple clue vectors. I like what [MENTION=20564]Blue[/MENTION] said (in spoiler below), especially the bit about there actually being 2 goals for the PCs: (1) Defeat the BBEG, and (2) Win the war. You don't have to tie these together. It sounds like you're saying the BBEG can't be [B]killed[/B], so you're anticipating the players losing both (1) and (2). However, let me present some other possibilities: [list][*][b]Win 1, Lose 2:[/b] The BBEG doesn't die, but the PCs use magic or creative thinking to banish, incapacitate, or bind him. They sorta win #1, or at least reach a tie. However, the war is lost around them. Now, with the BBEG in custody or temporarily out of the picture, they have to figure out what to do next. [*][b]Win 1, Win 2:[/b] The PCs sorta win #1 as above, and the war is also won through their efforts. With the BBEG's power base quashed, what will they do with him (if captured)? Or how will they prepare for his inevitable revenge (if banished/petrified) when he returns? [*][b]Lose 1, Lose 2:[/b] Worse cast scenario, this probably looks like the TPK you're imagining. [*][b]Lose 1, Win 2:[/b] The PCs can't defeat the BBEG, either dying heroically sacrificing themselves, or calling a grueling retreat after heavy losses thanks to protection from their allied forces. The BBEG has lost his power base and is sure to seek vigorous reprisals against the PCs and their allies using everything at his disposal.[/list] [SBLOCK=Blue's post][/SBLOCK] [/QUOTE]
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As a DM, do I kill the entire party at the end? Im torn?
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