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General Tabletop Discussion
*Dungeons & Dragons
As a DM, do I kill the entire party at the end? Im torn?
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<blockquote data-quote="Unwise" data-source="post: 6874282" data-attributes="member: 98008"><p>I take back my earlier soft comment about letting them flee easily enough and regroup and then go after the macguffin. Let them die. In the end it makes for a far more memorable game and end of a campaign. Most stories end with the heroes saving the day, you will remember the game where you fell over at the last hurdle long after you have forgotten the victories.</p><p></p><p>You can run another game where a new group of heroes find out about the macguffin and try to save the now devestated kingdom. You could even have them raise one of the PCs from the dead, or at least, speak with the dead, in order to find out what the hell went wrong. In this way, you could have the players play through piecing the parts they missed together, then giving the quest to succeed where they failed to the new generation of heroes.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6874282, member: 98008"] I take back my earlier soft comment about letting them flee easily enough and regroup and then go after the macguffin. Let them die. In the end it makes for a far more memorable game and end of a campaign. Most stories end with the heroes saving the day, you will remember the game where you fell over at the last hurdle long after you have forgotten the victories. You can run another game where a new group of heroes find out about the macguffin and try to save the now devestated kingdom. You could even have them raise one of the PCs from the dead, or at least, speak with the dead, in order to find out what the hell went wrong. In this way, you could have the players play through piecing the parts they missed together, then giving the quest to succeed where they failed to the new generation of heroes. [/QUOTE]
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Community
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As a DM, do I kill the entire party at the end? Im torn?
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