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General Tabletop Discussion
*Dungeons & Dragons
As a DM, do I kill the entire party at the end? Im torn?
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<blockquote data-quote="Magil" data-source="post: 6874423" data-attributes="member: 6672353"><p>I'm of the opinion that if a player dies, there needs to be a die roll involved. Getting them involved in an unwinnable fight with no hope of escape--even if it's due to "missing clues" and what not, is probably as much on the DM's plotting as it is on the players' inability to "get it". It's very easy from the position of behind the DM screen to say that "the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed up, they deserve to die", but on the other side it may not appear that way at all. Maybe they're not the players for that kind of game, maybe you actually forgot a key phrase back then that would've tipped them off. Whatever, it's done now.</p><p></p><p>Here's the thing: whenever I put forth a "pass/fail" kind of situation where the players are faced with an obstacle that will kill them outright if they don't circumvent it in some way, I typically try to remain open to the "creative third choice". You, on the other hand, seem to be of the opinion that there's <em>only one way</em> this challenge can be overcome (destroy the heart). While I don't always provide the players more than one way to overcome an obstacle, the important thing is I feel to remain open to player ideas. You want player choice to matter? <strong>Make it matter</strong>. You're the DM. At this point it even may even just be clinging to some seemingly irrelevant thing a player did or does over the course of the next few sessions, latching onto that and creating a plot hook that didn't exist in your head before. Or allow them to banish the BBEG to another plane for him to come back swearing revenge later.</p><p></p><p>This is option six from your list. The difference is that you may need to make a concession or two as the DM for this to work, since clearly in your head there's only one way this can go down, and my thinking is that that is a mistake.</p></blockquote><p></p>
[QUOTE="Magil, post: 6874423, member: 6672353"] I'm of the opinion that if a player dies, there needs to be a die roll involved. Getting them involved in an unwinnable fight with no hope of escape--even if it's due to "missing clues" and what not, is probably as much on the DM's plotting as it is on the players' inability to "get it". It's very easy from the position of behind the DM screen to say that "the players :):):):)ed up, they deserve to die", but on the other side it may not appear that way at all. Maybe they're not the players for that kind of game, maybe you actually forgot a key phrase back then that would've tipped them off. Whatever, it's done now. Here's the thing: whenever I put forth a "pass/fail" kind of situation where the players are faced with an obstacle that will kill them outright if they don't circumvent it in some way, I typically try to remain open to the "creative third choice". You, on the other hand, seem to be of the opinion that there's [I]only one way[/I] this challenge can be overcome (destroy the heart). While I don't always provide the players more than one way to overcome an obstacle, the important thing is I feel to remain open to player ideas. You want player choice to matter? [B]Make it matter[/B]. You're the DM. At this point it even may even just be clinging to some seemingly irrelevant thing a player did or does over the course of the next few sessions, latching onto that and creating a plot hook that didn't exist in your head before. Or allow them to banish the BBEG to another plane for him to come back swearing revenge later. This is option six from your list. The difference is that you may need to make a concession or two as the DM for this to work, since clearly in your head there's only one way this can go down, and my thinking is that that is a mistake. [/QUOTE]
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As a DM, do I kill the entire party at the end? Im torn?
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