Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
As a DM, how do you handle movement on a square grid?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 877287" data-attributes="member: 259"><p>?? I can't figure out how to get any measurement beyond 60. You have to go up 10, and over 5. That means a total of 5 diagonals and 5 verticals. 5 diagonals= 5, 10, 5, 10, 5 = 35 feet. 5 verticals = 5, 5, 5, 5, 5 = 25 feet. 25 + 35 = 60.</p><p></p><p>It doesn't matter the order in which you do your verticals and diagonals, either. You can do all the verticals first, or all the verticals last, or alternate verticals and diagonals (the most reasonable way to do it, since it most closely approximates moving in a line). As long as you alternate your diagonals between 5' and 10', you'll get the same result.</p><p></p><p>The problem with your 1 square=5' theory is that it represents a major change to geometry, inasmuch as the shortest distance between two points is no longer a straight line. If A wants to run to B, he can either make a straight run, or stop off at C, and either way takes the same amount of time:</p><p></p><p>A 0 0 0 0 </p><p>0 0 0 0 0 </p><p>0 0 0 0 0 </p><p>0 0 0 0 0 </p><p>0 0 0 0 C </p><p>0 0 0 0 0 </p><p>0 0 0 0 0 </p><p>0 0 0 0 0 </p><p>B 0 0 0 0 </p><p></p><p>That's kinda weird, ain't it? Now, normally this won't be a problem, but imagine there's some free action that can happen at point C (e.g., a cleric has moved to point C and readied a cure serious wounds to cast on A once A reaches that square). Further imagine that A has a movement of 40.</p><p></p><p>If you use the 1 square=5' rule, then A can move 20' to point C, receive the spell, move 20' to point B, and attack an enemy there.</p><p></p><p>If you use the 5-10-5 rule, then A can EITHER move and attack the enemy at point B, OR can take the long way around, moving 30' to point C (to receive the spell) and then moving 30' to point B, ending his turn.</p><p></p><p>This seems logical to me, that it should take longer to move A-C-B than to move A-B.</p><p></p><p>Daniel</p><p>edited to explain that the order of diagonals and verticals doesn't matter.</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 877287, member: 259"] ?? I can't figure out how to get any measurement beyond 60. You have to go up 10, and over 5. That means a total of 5 diagonals and 5 verticals. 5 diagonals= 5, 10, 5, 10, 5 = 35 feet. 5 verticals = 5, 5, 5, 5, 5 = 25 feet. 25 + 35 = 60. It doesn't matter the order in which you do your verticals and diagonals, either. You can do all the verticals first, or all the verticals last, or alternate verticals and diagonals (the most reasonable way to do it, since it most closely approximates moving in a line). As long as you alternate your diagonals between 5' and 10', you'll get the same result. The problem with your 1 square=5' theory is that it represents a major change to geometry, inasmuch as the shortest distance between two points is no longer a straight line. If A wants to run to B, he can either make a straight run, or stop off at C, and either way takes the same amount of time: A 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 C 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 B 0 0 0 0 That's kinda weird, ain't it? Now, normally this won't be a problem, but imagine there's some free action that can happen at point C (e.g., a cleric has moved to point C and readied a cure serious wounds to cast on A once A reaches that square). Further imagine that A has a movement of 40. If you use the 1 square=5' rule, then A can move 20' to point C, receive the spell, move 20' to point B, and attack an enemy there. If you use the 5-10-5 rule, then A can EITHER move and attack the enemy at point B, OR can take the long way around, moving 30' to point C (to receive the spell) and then moving 30' to point B, ending his turn. This seems logical to me, that it should take longer to move A-C-B than to move A-B. Daniel edited to explain that the order of diagonals and verticals doesn't matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
As a DM, how do you handle movement on a square grid?
Top