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General Tabletop Discussion
*TTRPGs General
As a DM, how do you prepare for published adventures?
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<blockquote data-quote="wedgeski" data-source="post: 1821640" data-attributes="member: 16212"><p>I read the whole module beforehand, more than once if I can help it. I will still occasionally look at the adventure during play, especially with large, dangerous encounters which have umpteen hundreds of words of text, all of which are relevant from the moment the encounter starts.</p><p> </p><p> </p><p>No. I'm not a machine. Neither am I at university studying for my finals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p>See above.</p><p> </p><p> </p><p>If the game is running at a fast lick, or is being played particularly well, I will favour winging it rather than checking the facts. However, successful winging requires a good knowledge of the adventure as a whole.</p><p> </p><p> </p><p>Not in my group. If the DM's nose droops down into the module then we generally fill the space with some innocuous (or not!) roleplaying or OOC chatter.</p><p> </p><p> </p><p>I tend to study as much as I think we'll get done. Since I always woefully underestimate how long encounters will take to complete, I'm usually fine. If not, then I may take a 30min break to catch up on what's about to happen. In my experience longer roleplaying sessions (6-8 hours) will always present natural breaks where the DM can swot up if he needs to.</p><p> </p><p> </p><p>No, because I can just take a timeout to get my bearings if the players do something unexpected. I suppose some DM's can have three adventures in their head at once, but I'm not one of them.</p><p> </p><p> </p><p>I'll jot down a few notes on the big encounters, perhaps coming up with a few tactics for the bad guys or likely actions on the part of my PC's and how the encounter will react to them. I also <strong>always</strong> jot down a few quick quotes for the NPC's that I feel capture their character, so that they're on-hand when I need some inspiration or the NPC is coming out a bit flat during play.</p><p> </p><p>All of this is part-and-parcel of the DM's gig and a lot of the fun of running the game.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 1821640, member: 16212"] I read the whole module beforehand, more than once if I can help it. I will still occasionally look at the adventure during play, especially with large, dangerous encounters which have umpteen hundreds of words of text, all of which are relevant from the moment the encounter starts. No. I'm not a machine. Neither am I at university studying for my finals. :) See above. If the game is running at a fast lick, or is being played particularly well, I will favour winging it rather than checking the facts. However, successful winging requires a good knowledge of the adventure as a whole. Not in my group. If the DM's nose droops down into the module then we generally fill the space with some innocuous (or not!) roleplaying or OOC chatter. I tend to study as much as I think we'll get done. Since I always woefully underestimate how long encounters will take to complete, I'm usually fine. If not, then I may take a 30min break to catch up on what's about to happen. In my experience longer roleplaying sessions (6-8 hours) will always present natural breaks where the DM can swot up if he needs to. No, because I can just take a timeout to get my bearings if the players do something unexpected. I suppose some DM's can have three adventures in their head at once, but I'm not one of them. I'll jot down a few notes on the big encounters, perhaps coming up with a few tactics for the bad guys or likely actions on the part of my PC's and how the encounter will react to them. I also [b]always[/b] jot down a few quick quotes for the NPC's that I feel capture their character, so that they're on-hand when I need some inspiration or the NPC is coming out a bit flat during play. All of this is part-and-parcel of the DM's gig and a lot of the fun of running the game. [/QUOTE]
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