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As a DM, how would you catch...
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<blockquote data-quote="Feyd Rautha" data-source="post: 2160155" data-attributes="member: 19364"><p>How did the druid turn invisible? An owl is a tiny creature and a flyer and thus cannot fly while carrying a terrier. I mean think of how big a coconut...terrier is! None of the guards had ranged weapons? Was it Transport via Plants or Tree Stride...there's a big difference?</p><p></p><p>The reason I'm pointing out these past issues? Note that in the future you have some improvements you can make. If something doesn't seem to be quite kosher then don't let them do it... you're the GM. If they break something then break them right back. Oh...and I would watch out being the druid from now on. Anybody who has even a wind of that event and a minor understanding of magic will shoot every animal they see from now on. Should prove interesting when the Druid activates the APL+3 encounter by scouting.</p><p></p><p>Look, the druid might be buffing his nails on his cloak right now, but he just played his biggest card. He'll never scout again because he broke the first rule of scouting... "Don't be seen!" From now on there won't be a safe perch for any owl or other animal. Now if he had actually scouted and not drawn any attention then maybe, but no longer. Heck, I wouldn't be surprised if he is taken before his druidic order for putting the lives of other druids in danger due to his reckless actions.</p><p></p><p>Look, you can make this as easy or as hard on them as you like. I prefer hard because it sounds like they're coasting. Here are some ideas...</p><p></p><p>1.) Lawful Good nation is astonished by the acts of the party and at the highest levels (the psion's cronies were powerful correct?) there is a push to summon an inevitable or other Mechanus dwelling creature intent on bringing the party to justice. Inevitables make great enemies because it is an instant warning to lawful clerics and paladins that they must turn themselves in or face atonement. I mean c'mon... they were sure enough that they assassinated the guy they can easilly defend it in the courts!</p><p></p><p>2.) Direct intervention from the Lawful cleric or paladin's deity in the form of revoking all powers. Skipping the combat phase of the entire Inevitable encounter the Deity could simply withdraw his or her favor because all told they committed a reckless act. Another thing would be to force an alignment change.</p><p></p><p>3.) If you have no lawful clerics or paladins then have them have been scried before the terrier died. Their faces and names might be guessed and warrants drawn up. They can probably escape justice in other nations, but if they ever set foot in the one they were in then they're in for trouble and killing of lawful good guardsmen only trying to do their job. (an evil act which could mount up)</p><p></p><p>4.) The druid was extraordinarially reckless. Animals in the city will start being killed, any animal coming near a caravan or other secure location will be fired upon, and it could even result in a shift in the balance of nature as the Lawful Good nation breaks ties and even goes to war with the Druid Cabals for hiding the assassin. He needs to be brought before his order and questioned. Perhaps a safer court for the party since the evil bigwigs won't have any influence there, but possibly worse as I would bet a druidic order has worse ways of killing someone than a Lawful Good nation (honey and a hill of fire ants comes to mind). Regardless he's ruined himself as a scout for his party.</p><p></p><p>5.) Scry and teleport in capture crews. If the PCs are known then there is nothing preventing this. Wait until they are camped and teleport in with overwhelming force. If you can KO or incapacitate the people on watch before combat breaks out then it's all over. Otherwise simply have a +5 or higher CR encounter where they are all using merciful armor spikes and grappling. If they don't surrender after seeing what they face then feel free to throw "resisting arrest" into the mix.</p><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 2160155, member: 19364"] How did the druid turn invisible? An owl is a tiny creature and a flyer and thus cannot fly while carrying a terrier. I mean think of how big a coconut...terrier is! None of the guards had ranged weapons? Was it Transport via Plants or Tree Stride...there's a big difference? The reason I'm pointing out these past issues? Note that in the future you have some improvements you can make. If something doesn't seem to be quite kosher then don't let them do it... you're the GM. If they break something then break them right back. Oh...and I would watch out being the druid from now on. Anybody who has even a wind of that event and a minor understanding of magic will shoot every animal they see from now on. Should prove interesting when the Druid activates the APL+3 encounter by scouting. Look, the druid might be buffing his nails on his cloak right now, but he just played his biggest card. He'll never scout again because he broke the first rule of scouting... "Don't be seen!" From now on there won't be a safe perch for any owl or other animal. Now if he had actually scouted and not drawn any attention then maybe, but no longer. Heck, I wouldn't be surprised if he is taken before his druidic order for putting the lives of other druids in danger due to his reckless actions. Look, you can make this as easy or as hard on them as you like. I prefer hard because it sounds like they're coasting. Here are some ideas... 1.) Lawful Good nation is astonished by the acts of the party and at the highest levels (the psion's cronies were powerful correct?) there is a push to summon an inevitable or other Mechanus dwelling creature intent on bringing the party to justice. Inevitables make great enemies because it is an instant warning to lawful clerics and paladins that they must turn themselves in or face atonement. I mean c'mon... they were sure enough that they assassinated the guy they can easilly defend it in the courts! 2.) Direct intervention from the Lawful cleric or paladin's deity in the form of revoking all powers. Skipping the combat phase of the entire Inevitable encounter the Deity could simply withdraw his or her favor because all told they committed a reckless act. Another thing would be to force an alignment change. 3.) If you have no lawful clerics or paladins then have them have been scried before the terrier died. Their faces and names might be guessed and warrants drawn up. They can probably escape justice in other nations, but if they ever set foot in the one they were in then they're in for trouble and killing of lawful good guardsmen only trying to do their job. (an evil act which could mount up) 4.) The druid was extraordinarially reckless. Animals in the city will start being killed, any animal coming near a caravan or other secure location will be fired upon, and it could even result in a shift in the balance of nature as the Lawful Good nation breaks ties and even goes to war with the Druid Cabals for hiding the assassin. He needs to be brought before his order and questioned. Perhaps a safer court for the party since the evil bigwigs won't have any influence there, but possibly worse as I would bet a druidic order has worse ways of killing someone than a Lawful Good nation (honey and a hill of fire ants comes to mind). Regardless he's ruined himself as a scout for his party. 5.) Scry and teleport in capture crews. If the PCs are known then there is nothing preventing this. Wait until they are camped and teleport in with overwhelming force. If you can KO or incapacitate the people on watch before combat breaks out then it's all over. Otherwise simply have a +5 or higher CR encounter where they are all using merciful armor spikes and grappling. If they don't surrender after seeing what they face then feel free to throw "resisting arrest" into the mix. Good luck [/QUOTE]
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