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As a DM, how would you catch...
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<blockquote data-quote="Feyd Rautha" data-source="post: 2160899" data-attributes="member: 19364"><p>Hee hee hee... you should have him show up as the paladin and infiltrate them until he's on guard alone. Then he sells them into slavery!</p><p></p><p></p><p></p><p>Just because Diplomacy and Gather Information are useful doesn't mean that they're gamebreaking! Your carefully laid plans are safe as long as you know who knows them. If the PCs approach those people I doubt there would be a problem with them recognizing them. Every Tom, Dick and Harry doesn't know the BBEG's plans. I am not quite sure where you're having problems.</p><p></p><p>As for researching where the dig is taking place I would say doing some research at a major library (mayhaps in the lawful good kingdom) would provide clues as to the background of the region. A bardic knowledge check could put them on the right track.</p><p></p><p></p><p></p><p>They shouldn't be able to have cover having been made by the BBEGs. He'd immediately alert all of his commanders and they would be on the lookout for people matching specific descriptions. I think that this would play nicely...</p><p></p><p>1.) Commander of the caravan expedition is warned about those matching the PCs description. He sends a reply or a messenger on horseback saying that they are indeed there.</p><p></p><p>2.) BBEGs in Lawful Good land set the hunters on the trail and they capture the PCs (1 hunter per PC who is 4 levels higher should gaurantee it).</p><p></p><p>3.) PCs are put on trial and expose the corruption.</p><p></p><p>4.) BBEGs swear that they were being dominated and escape prosecution, but scholars alert the PCs to the location of the artifact that they've found in their research</p><p></p><p>5.) PCs hurry along to the desert and interrupt the uncovering of the artifact.</p><p></p><p>A few things about the hunters... Make sure they have freedom of movement up. A druid can really slow things down if he winds up going first and I'm sure other problems could arise. If you make them Justicars then they can really put the hurt on the players without killing them. It's a horribly evil feat to give somebody, but you could make them spike chain wielders with the "Mage Slayer" feat so casters cannot cast defensively.</p><p></p><p>Anyway, have fun and good luck...</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 2160899, member: 19364"] Hee hee hee... you should have him show up as the paladin and infiltrate them until he's on guard alone. Then he sells them into slavery! Just because Diplomacy and Gather Information are useful doesn't mean that they're gamebreaking! Your carefully laid plans are safe as long as you know who knows them. If the PCs approach those people I doubt there would be a problem with them recognizing them. Every Tom, Dick and Harry doesn't know the BBEG's plans. I am not quite sure where you're having problems. As for researching where the dig is taking place I would say doing some research at a major library (mayhaps in the lawful good kingdom) would provide clues as to the background of the region. A bardic knowledge check could put them on the right track. They shouldn't be able to have cover having been made by the BBEGs. He'd immediately alert all of his commanders and they would be on the lookout for people matching specific descriptions. I think that this would play nicely... 1.) Commander of the caravan expedition is warned about those matching the PCs description. He sends a reply or a messenger on horseback saying that they are indeed there. 2.) BBEGs in Lawful Good land set the hunters on the trail and they capture the PCs (1 hunter per PC who is 4 levels higher should gaurantee it). 3.) PCs are put on trial and expose the corruption. 4.) BBEGs swear that they were being dominated and escape prosecution, but scholars alert the PCs to the location of the artifact that they've found in their research 5.) PCs hurry along to the desert and interrupt the uncovering of the artifact. A few things about the hunters... Make sure they have freedom of movement up. A druid can really slow things down if he winds up going first and I'm sure other problems could arise. If you make them Justicars then they can really put the hurt on the players without killing them. It's a horribly evil feat to give somebody, but you could make them spike chain wielders with the "Mage Slayer" feat so casters cannot cast defensively. Anyway, have fun and good luck... [/QUOTE]
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