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General Tabletop Discussion
*TTRPGs General
As a DM, What do you do when your party doesn't kill the bad guy?
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<blockquote data-quote="baradtgnome" data-source="post: 4296211" data-attributes="member: 2722"><p>Well said. </p><p> Other options</p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> Bring the bad guy to justice - is not the same as killing on spot</p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> bad guy is let go - next time party encounters bad guy the encounter starts neutral or favorable. doesn't mean it ends that way</p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> having clever bad guy 'trick' party into letting them go. that is part of encounter from start - so letting go will likely mean problems for party in future.</p><p></p><p>Usually I do as Thanee stated. However, in one memorable case, the lowly golbin they let go, surprisingly (to the party anyway) was encountered many adventures later. They were surrounded by an Orc host that would have been very difficult to escape from but the goblin showed them a hidden tunnel that allowed them a head start on the Orc host. Of course the little bugger demanded a fee. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In this case they were rewarded for their kindness.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 4296211, member: 2722"] Well said. Other options :1: Bring the bad guy to justice - is not the same as killing on spot :2: bad guy is let go - next time party encounters bad guy the encounter starts neutral or favorable. doesn't mean it ends that way :3: having clever bad guy 'trick' party into letting them go. that is part of encounter from start - so letting go will likely mean problems for party in future. Usually I do as Thanee stated. However, in one memorable case, the lowly golbin they let go, surprisingly (to the party anyway) was encountered many adventures later. They were surrounded by an Orc host that would have been very difficult to escape from but the goblin showed them a hidden tunnel that allowed them a head start on the Orc host. Of course the little bugger demanded a fee. ;) In this case they were rewarded for their kindness. [/QUOTE]
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As a DM, What do you do when your party doesn't kill the bad guy?
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