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As a DM, What do you do when your party doesn't kill the bad guy?
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<blockquote data-quote="hewligan" data-source="post: 4296622" data-attributes="member: 19688"><p>In my current game (PBF here on ENWorld), in Thistletop I added lots of female and children goblins to the Throne Room, and at the end of the battle while the party were distracted had a young female goblin creep out from hiding to try and smuggle out a crying infant that had been abandoned to its fate when the majority of goblins fled the room (their leader was beheaded, and that sort of broke their morale).</p><p></p><p>The party decided to let the girl escape with the infant, even though they knew it might come back to bite them later. Personally, I think it was the right thing for them to do (given their characters), and I was pleased they were willing to role play that part in keeping with their PCs personalities to date.</p><p></p><p>It is good to throw these non-combat issues at your players on occasion. I always liked to push the "monsters as a living ecosystem" approach, and that means shades of grey. How bad would you feel after clearing the kobold caverns with a fireball down the last corridor if you found a nursery with brightly painted walls (albeit now smouldering), and crude pictures of mice, mushrooms, trees and the like in there ... and then realised that you had wiped out their children? Now of course, you aim is to wipe out the clan, but still ...</p><p></p><p>Note - I wouldn't use the above scenario except with very mature players, and even then, I would probably tone it down a bit to make it clear that the children themselves had been sneaked away earlier.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4296622, member: 19688"] In my current game (PBF here on ENWorld), in Thistletop I added lots of female and children goblins to the Throne Room, and at the end of the battle while the party were distracted had a young female goblin creep out from hiding to try and smuggle out a crying infant that had been abandoned to its fate when the majority of goblins fled the room (their leader was beheaded, and that sort of broke their morale). The party decided to let the girl escape with the infant, even though they knew it might come back to bite them later. Personally, I think it was the right thing for them to do (given their characters), and I was pleased they were willing to role play that part in keeping with their PCs personalities to date. It is good to throw these non-combat issues at your players on occasion. I always liked to push the "monsters as a living ecosystem" approach, and that means shades of grey. How bad would you feel after clearing the kobold caverns with a fireball down the last corridor if you found a nursery with brightly painted walls (albeit now smouldering), and crude pictures of mice, mushrooms, trees and the like in there ... and then realised that you had wiped out their children? Now of course, you aim is to wipe out the clan, but still ... Note - I wouldn't use the above scenario except with very mature players, and even then, I would probably tone it down a bit to make it clear that the children themselves had been sneaked away earlier. [/QUOTE]
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As a DM, What do you do when your party doesn't kill the bad guy?
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