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General Tabletop Discussion
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As a DM, what is your default answer to player requests?
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<blockquote data-quote="Mort" data-source="post: 5724412" data-attributes="member: 762"><p>If it is, I still stick to "it depends".</p></blockquote><p></p><p>I certainly see the position, it's easier to see different styles for different games.</p><p></p><p></p><p>What about high vs. low level D&D btw? As D&D gets high level it tends to approach a supehero game in no small measure (this is in fact what some people have a problem with and why the like to keep it low level, and why E6 (is that the right game?) is a popular option for some people).</p><p></p><p></p><p></p><p>In a topic like this, I <strong>like</strong> broad or open ended questions. It gives people room to manuever and express widely variant view points, with the opportunity to pin down specifics within the thread.</p><p></p><p>I certainly can narrow down when necessary, but for this I prefer to narrow down within the thread as it exposes me to as many views as possible.</p><p></p><p></p><p></p><p></p><p>I honestly cannot see how trying to say yes could be equated with railroading. By definition you are trying to let the players explore options. Always saying no, on the other hand, seems to very easily track with railroading as essentially you are saying no to anything "not on the direct path."</p><p></p><p></p><p></p><p></p><p>Are we talking meta stuff here? From your responses here and in other threads, you seem to take requests, as long as they are from the context and viewpoint of the character instead of the player, pretty liberaly.</p><p>[/QUOTE]</p>
[QUOTE="Mort, post: 5724412, member: 762"] If it is, I still stick to "it depends". [/quote] I certainly see the position, it's easier to see different styles for different games. What about high vs. low level D&D btw? As D&D gets high level it tends to approach a supehero game in no small measure (this is in fact what some people have a problem with and why the like to keep it low level, and why E6 (is that the right game?) is a popular option for some people). In a topic like this, I [b]like[/b] broad or open ended questions. It gives people room to manuever and express widely variant view points, with the opportunity to pin down specifics within the thread. I certainly can narrow down when necessary, but for this I prefer to narrow down within the thread as it exposes me to as many views as possible. I honestly cannot see how trying to say yes could be equated with railroading. By definition you are trying to let the players explore options. Always saying no, on the other hand, seems to very easily track with railroading as essentially you are saying no to anything "not on the direct path." Are we talking meta stuff here? From your responses here and in other threads, you seem to take requests, as long as they are from the context and viewpoint of the character instead of the player, pretty liberaly. [/QUOTE]
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As a DM, what is your default answer to player requests?
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