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General Tabletop Discussion
*TTRPGs General
As a DM, what is your default answer to player requests?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5726130" data-attributes="member: 54877"><p>Depends upon what hat I'm wearing, appropriate for the nature of the request:</p><p> </p><p>Most of the time, I'm wearing my "neutral referee" hat. My default then is in the "due consideration" camp. That could take a split second or much longer. Usually, it takes a few seconds. I might have to ask for clarification. So it is not so much "mabye" in the middle between "yes" and "no" as exactly neutral between "yes" and "no". That's the intent, anyway. I'm sure that the collective questions of a given group of players is going to bias me towards yes or no over time. </p><p> </p><p>Also, a lot of the questions I get from the current group are not so much decision points as ways of asking for more information about the situation. But these players tend to couch these questions in decision point terms. "Can I make the leap across the bridge," is often best answered for them not with, "You can try," but with more clarify about the situation. They already know that they can try.</p><p> </p><p>Then sometimes I'm wearing my "equal screen time for everyone" director hat. I'm very conservative here, and protective of the wall flowers, and likely to say "no" unless the request implies that multiple players will be engaged, in which case I'll lean heavily towards "yes".</p><p> </p><p>Finally, sometimes I'm wearing my "protector of the campaign feel" hat. My default here is to always restate the question and then throw the question back on the players to decide. "Can I do X?" is answered with, "Do you want to live in a world where you can do X, and the opponents can to?" The players could go either way, but they are nearly always happy with the answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5726130, member: 54877"] Depends upon what hat I'm wearing, appropriate for the nature of the request: Most of the time, I'm wearing my "neutral referee" hat. My default then is in the "due consideration" camp. That could take a split second or much longer. Usually, it takes a few seconds. I might have to ask for clarification. So it is not so much "mabye" in the middle between "yes" and "no" as exactly neutral between "yes" and "no". That's the intent, anyway. I'm sure that the collective questions of a given group of players is going to bias me towards yes or no over time. Also, a lot of the questions I get from the current group are not so much decision points as ways of asking for more information about the situation. But these players tend to couch these questions in decision point terms. "Can I make the leap across the bridge," is often best answered for them not with, "You can try," but with more clarify about the situation. They already know that they can try. Then sometimes I'm wearing my "equal screen time for everyone" director hat. I'm very conservative here, and protective of the wall flowers, and likely to say "no" unless the request implies that multiple players will be engaged, in which case I'll lean heavily towards "yes". Finally, sometimes I'm wearing my "protector of the campaign feel" hat. My default here is to always restate the question and then throw the question back on the players to decide. "Can I do X?" is answered with, "Do you want to live in a world where you can do X, and the opponents can to?" The players could go either way, but they are nearly always happy with the answer. :cool: [/QUOTE]
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As a DM, what is your default answer to player requests?
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