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As a DM, what is your default answer to player requests?
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<blockquote data-quote="Thunderfoot" data-source="post: 5727202" data-attributes="member: 34175"><p>My default answer is "Why?, How?, What?"</p><p></p><p>All too often players want to do stuff for the sake of player power not character consideration. I'm pretty broad with my allowances, but you have to be able to tell me -Why you want it, How it fits into the campaign and What do you think the eventual outcome of this request will be?</p><p></p><p>For example, I ran a 3.X campaign that disallowed all PrCs that were pre-made in a book except the Dwarven Warpriest (because it was just so non-specific). The original point of PrCs (as I understood it) was to add flavor to the campaign, not make you uber power gamer. So as players leveled up and got an idea of what they wanted their characters to become, I had the player's design their own PrCs based on character idea, not book stats. From there, they kind of wrote themselves. Never had a problem with power creep and everyone was happy, including me. BTW just re-naming an existing PrC was a no-no. If you wanted it, you had to work for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5727202, member: 34175"] My default answer is "Why?, How?, What?" All too often players want to do stuff for the sake of player power not character consideration. I'm pretty broad with my allowances, but you have to be able to tell me -Why you want it, How it fits into the campaign and What do you think the eventual outcome of this request will be? For example, I ran a 3.X campaign that disallowed all PrCs that were pre-made in a book except the Dwarven Warpriest (because it was just so non-specific). The original point of PrCs (as I understood it) was to add flavor to the campaign, not make you uber power gamer. So as players leveled up and got an idea of what they wanted their characters to become, I had the player's design their own PrCs based on character idea, not book stats. From there, they kind of wrote themselves. Never had a problem with power creep and everyone was happy, including me. BTW just re-naming an existing PrC was a no-no. If you wanted it, you had to work for it. :) [/QUOTE]
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