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As a DM which do you like best?
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<blockquote data-quote="Woas" data-source="post: 3757061" data-attributes="member: 16317"><p>A mix of B and C.</p><p>I like making campaign overarching story-events and then working on the individual adventures.</p><p>I'm not really sure what to call it. I enjoy "seeing" history and change. And knowing why its like that. It's kind of hard to explain and its a very personal interest/enjoyment. An example would be looking at political maps from different decades and seeing how the borders changed and where and who changed them (events, people, etc,). Another example now that I am thinking about it is why I love games like SimCity so much. On the surface SimCity seems like a fairly boring game... almost like D&D. You really can never "win" and it just goes on forever. But playing the game, then coming back to it and seeing how a once empty map has filled up... where the streets are and why. Where the airport is.. where the industrial areas grow. </p><p>This is the same feeling I get when I sit down and think of an overarching campaign theme and then from smaller adventure to small adventure, see all the elements coming together (friendly NPCs helping, enemy NPCs harming, the growth of the characters and knowledge they've learned coming to use) and altering the end result.</p></blockquote><p></p>
[QUOTE="Woas, post: 3757061, member: 16317"] A mix of B and C. I like making campaign overarching story-events and then working on the individual adventures. I'm not really sure what to call it. I enjoy "seeing" history and change. And knowing why its like that. It's kind of hard to explain and its a very personal interest/enjoyment. An example would be looking at political maps from different decades and seeing how the borders changed and where and who changed them (events, people, etc,). Another example now that I am thinking about it is why I love games like SimCity so much. On the surface SimCity seems like a fairly boring game... almost like D&D. You really can never "win" and it just goes on forever. But playing the game, then coming back to it and seeing how a once empty map has filled up... where the streets are and why. Where the airport is.. where the industrial areas grow. This is the same feeling I get when I sit down and think of an overarching campaign theme and then from smaller adventure to small adventure, see all the elements coming together (friendly NPCs helping, enemy NPCs harming, the growth of the characters and knowledge they've learned coming to use) and altering the end result. [/QUOTE]
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