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As a DM which do you like best?
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<blockquote data-quote="Jhaelen" data-source="post: 3758419" data-attributes="member: 46713"><p>I am a bit amazed about the results so far. I wouldn't have expected so many DMs creating their own settings. I selected 'creating campaigns', btw. My preferred approach is to use an existing setting and customizing it until it's no longer easily recognizable. Ditto for adventures.</p><p></p><p>I also like creating npcs, at least as far as their concepts go. I don't particularly like the involved process to actually level them / stat them out. That step is just tedious...</p><p></p><p>One option that is missing from the poll: Creating an rpg ruleset.</p><p></p><p>When I started roleplaying the first thing I did was to create my own rpg system, based on what I had learned / heard about existing rpg systems, so far. Then I created my own setting and started to develop a campaign from the inside out.</p><p></p><p>Of course I no longer have the time for such an involved project, but sometimes an interesting idea gets me thinking and I produce a basic outline for a new system in a creative frenzy.</p><p></p><p>The last time it happened was after thinking about a solution for the problem of roles in D&D. It was inspired by both the Guild Wars rpg (every character has a primary and a secondary character class; think: gestalt) and the Earthdawn rpg (you can theoretically advance in an unlimited number of professions; overlapping abilities make it easier to do this).</p><p></p><p>One of the more interesting outcomes was an 'architect' class/profession that perfectly fit one pair of roles I had identified. I don't remember having seen a similar character archetype in any rpg so far.</p><p></p><p>Ah, well, enough off-topic rambling for a single post... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3758419, member: 46713"] I am a bit amazed about the results so far. I wouldn't have expected so many DMs creating their own settings. I selected 'creating campaigns', btw. My preferred approach is to use an existing setting and customizing it until it's no longer easily recognizable. Ditto for adventures. I also like creating npcs, at least as far as their concepts go. I don't particularly like the involved process to actually level them / stat them out. That step is just tedious... One option that is missing from the poll: Creating an rpg ruleset. When I started roleplaying the first thing I did was to create my own rpg system, based on what I had learned / heard about existing rpg systems, so far. Then I created my own setting and started to develop a campaign from the inside out. Of course I no longer have the time for such an involved project, but sometimes an interesting idea gets me thinking and I produce a basic outline for a new system in a creative frenzy. The last time it happened was after thinking about a solution for the problem of roles in D&D. It was inspired by both the Guild Wars rpg (every character has a primary and a secondary character class; think: gestalt) and the Earthdawn rpg (you can theoretically advance in an unlimited number of professions; overlapping abilities make it easier to do this). One of the more interesting outcomes was an 'architect' class/profession that perfectly fit one pair of roles I had identified. I don't remember having seen a similar character archetype in any rpg so far. Ah, well, enough off-topic rambling for a single post... ;) [/QUOTE]
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