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As a DM - Your Top 3 Most Hated Spells
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<blockquote data-quote="Jfdlsjfd" data-source="post: 7872505" data-attributes="member: 42856"><p>I am against removing/stealth-nerfing spells during the game. The player who chose to play a wizard expecting to have some choices open to him, spending potentially some resource to learn the spell, and them having the GM deciding that talisman against banishment are the new fad and everyone has them. If I wanted to ban a spell (for balance or story reason), I'd do it openly and before the start of the game. Or plan the campaign to end before they reach the dreaded level. In my view, D&D tries to emulate a progression from farmboy to superman: at the higher end of the level scale, a trip is no longer a threat. It's quite hard to find... worthy challenge.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 7872505, member: 42856"] I am against removing/stealth-nerfing spells during the game. The player who chose to play a wizard expecting to have some choices open to him, spending potentially some resource to learn the spell, and them having the GM deciding that talisman against banishment are the new fad and everyone has them. If I wanted to ban a spell (for balance or story reason), I'd do it openly and before the start of the game. Or plan the campaign to end before they reach the dreaded level. In my view, D&D tries to emulate a progression from farmboy to superman: at the higher end of the level scale, a trip is no longer a threat. It's quite hard to find... worthy challenge. [/QUOTE]
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As a DM - Your Top 3 Most Hated Spells
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