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*Dungeons & Dragons
As a DM - Your Top 3 Most Hated Spells
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<blockquote data-quote="Lanefan" data-source="post: 7872591" data-attributes="member: 29398"><p>First off: explicitly rule that a Counterspell cannot itself be Counterspelled. Easy enough to explain in the fiction by saying that by the time you realize another caster has started a Counterspell and you've got your own going, the first one has resolved. In other words, FIFO. (and it's not a big jump to expand this to say that all spells cast as reactions use FIFO; if multiple people want to cast reaction spells at the same time, roll off to determine sequence) This gets around M:tG-like Counterspell wars.</p><p></p><p>Second: ignore Jeremy Crawford and rule that a caster cannot interrupt a spell they are in process of casting in order to cast another spell, even if the reaction rules would say or imply that they can.</p><p></p><p>Third: rule that even though it's cast as a "reaction", casting Counterspell uses up your main action for the round.</p><p></p><p>Fourth: rule that unlike other spells, Counterspell can only be cast as its own level slot (no up-casting or slot substitution allowed). This limits how many Counters a caster can do in a day and forces some choices to be made.</p><p></p><p>After all that, let 'em fly. Don't worry about potentially shutting down a PC caster, for two reasons: one, if the enemy caster is busy Countering it means they're not doing anything else that's more dangerous; and two, the PCs in theory have access to Counterspell as well and what's good for the goose is good for the gander.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7872591, member: 29398"] First off: explicitly rule that a Counterspell cannot itself be Counterspelled. Easy enough to explain in the fiction by saying that by the time you realize another caster has started a Counterspell and you've got your own going, the first one has resolved. In other words, FIFO. (and it's not a big jump to expand this to say that all spells cast as reactions use FIFO; if multiple people want to cast reaction spells at the same time, roll off to determine sequence) This gets around M:tG-like Counterspell wars. Second: ignore Jeremy Crawford and rule that a caster cannot interrupt a spell they are in process of casting in order to cast another spell, even if the reaction rules would say or imply that they can. Third: rule that even though it's cast as a "reaction", casting Counterspell uses up your main action for the round. Fourth: rule that unlike other spells, Counterspell can only be cast as its own level slot (no up-casting or slot substitution allowed). This limits how many Counters a caster can do in a day and forces some choices to be made. After all that, let 'em fly. Don't worry about potentially shutting down a PC caster, for two reasons: one, if the enemy caster is busy Countering it means they're not doing anything else that's more dangerous; and two, the PCs in theory have access to Counterspell as well and what's good for the goose is good for the gander. [/QUOTE]
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As a DM - Your Top 3 Most Hated Spells
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