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As a DM - Your Top 3 Most Hated Spells
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<blockquote data-quote="tetrasodium" data-source="post: 7872601" data-attributes="member: 93670"><p>heat metal, while obnoxious is not so bad in my campaign. I made it clear that NPCs would start using it if the players ever did long before anyone did & one day introduced this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>[SPOILER="Solution"][ATTACH=full]116768[/ATTACH][/SPOILER]</p><p></p><p>My top three most obnoxious spells are the usual</p><p></p><p><strong>1. Find familiar:</strong> Like others have said, it's just too versatile & risk free to the point that it completely takes over scouting, exploration, & standing watch without loss in efficacy or opportunity cost.</p><p><strong>2. Banish: </strong>Seriously who thought a 4th level spell with a charisma save that sends someone away for 10 rounds & keeps them incapacitated for the duration to ensure that they helplessly return to the closest you can get to respawn killing in d&d was a good idea?</p><p><strong>3. Tiny hut:</strong> I have to wonder how this spell passed sanity checking, a third level <em>ritual </em>spell that compares so favorably to the <em>seventh</em> level magnificent mansion is absurd & that's before you even touch on the insanity that goes with the one way glass forcewall it creates & all the spells that target "a point/creature that you can see within range". All in all the author of this spell deserves to be locked in a room with a ruler wielding nun after her chalk throw banishes them.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7872601, member: 93670"] heat metal, while obnoxious is not so bad in my campaign. I made it clear that NPCs would start using it if the players ever did long before anyone did & one day introduced this :D [SPOILER="Solution"][ATTACH type="full"]116768[/ATTACH][/SPOILER] My top three most obnoxious spells are the usual [B]1. Find familiar:[/B] Like others have said, it's just too versatile & risk free to the point that it completely takes over scouting, exploration, & standing watch without loss in efficacy or opportunity cost. [B]2. Banish: [/B]Seriously who thought a 4th level spell with a charisma save that sends someone away for 10 rounds & keeps them incapacitated for the duration to ensure that they helplessly return to the closest you can get to respawn killing in d&d was a good idea? [B]3. Tiny hut:[/B] I have to wonder how this spell passed sanity checking, a third level [I]ritual [/I]spell that compares so favorably to the [I]seventh[/I] level magnificent mansion is absurd & that's before you even touch on the insanity that goes with the one way glass forcewall it creates & all the spells that target "a point/creature that you can see within range". All in all the author of this spell deserves to be locked in a room with a ruler wielding nun after her chalk throw banishes them. [/QUOTE]
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