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As a DM - Your Top 3 Most Hated Spells
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<blockquote data-quote="Tony Vargas" data-source="post: 7872769" data-attributes="member: 996"><p>IDK, why did you go there, then?</p></blockquote><p>Compare it to some of the older editions & the munchkin design goals become blindingly obvious[/quote]</p><p>The prior editions got longer duration (to a point) as they came forward, from 1 hr/level, to 2/level, to 8 hrs (a shorter duration after 8th level).</p><p>You've always been able to see out in spite of it being opaque from the outside.</p><p>It's always been dispelled by the caster leaving, while allies could enter or leave.</p><p>It's never provided protection beyond blocking line of sight.</p><p>The 1e version was more detailed in how it interacted with temperature, and the winds it could withstand went from 50mph, to 75, to 'normal weather...' </p><p></p><p>The key change is blocking objects, creatures, spells & effects. That's Wall of Force level protection, that allies can pass through freely. That's nuts.</p><p></p><p>Of course, there was also Rope Trick back in the day (once the duration got long enough), and for Short Rests in 5e, at only 2nd level. So maybe they figured The Hut was OK as an upgrade of <em>that</em>, also often cited as problematic, spell?</p><p>[/QUOTE]</p>
[QUOTE="Tony Vargas, post: 7872769, member: 996"] IDK, why did you go there, then? [/quote] Compare it to some of the older editions & the munchkin design goals become blindingly obvious[/quote] The prior editions got longer duration (to a point) as they came forward, from 1 hr/level, to 2/level, to 8 hrs (a shorter duration after 8th level). You've always been able to see out in spite of it being opaque from the outside. It's always been dispelled by the caster leaving, while allies could enter or leave. It's never provided protection beyond blocking line of sight. The 1e version was more detailed in how it interacted with temperature, and the winds it could withstand went from 50mph, to 75, to 'normal weather...' The key change is blocking objects, creatures, spells & effects. That's Wall of Force level protection, that allies can pass through freely. That's nuts. Of course, there was also Rope Trick back in the day (once the duration got long enough), and for Short Rests in 5e, at only 2nd level. So maybe they figured The Hut was OK as an upgrade of [I]that[/I], also often cited as problematic, spell? [/QUOTE]
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