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General Tabletop Discussion
*Dungeons & Dragons
As a DM - Your Top 3 Most Hated Spells
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<blockquote data-quote="CleverNickName" data-source="post: 7872910" data-attributes="member: 50987"><p>Yeah, I know. The spell ends, battle ensures, they take another long rest. Then <em>more </em>huts, <em>another </em>battle, <em>another</em> long rest. And so on. The least-contentious way I could get them to move forward was to replace most encounters with beholders and spellcasters with access to <em>dispel magic.</em></p><p></p><p>Clearly, the bigger problem wasn't the spells; it was also some highly-problematic players who thought they were clever for finding rules exploits (and had a DM they could push around.) So I stopped playing with them, and found other players. But I still hate these spells, years later. I think they were created for a different type of game than I enjoy playing, and I found they bring out the worst habits in players.</p><p></p><p>I used to ban them outright, but as others have pointed out in this thread, there is a need for something <em>like </em>these spells in the game. It should be <em>possible </em>to take a long rest when you are on your quest to Do The Thing. It just shouldn't be <em>easy</em> (or worse, completely inconsequential.) So I'm tinkering with it. I'm still not 100% satisfied with my latest work-around.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7872910, member: 50987"] Yeah, I know. The spell ends, battle ensures, they take another long rest. Then [I]more [/I]huts, [I]another [/I]battle, [I]another[/I] long rest. And so on. The least-contentious way I could get them to move forward was to replace most encounters with beholders and spellcasters with access to [I]dispel magic.[/I] Clearly, the bigger problem wasn't the spells; it was also some highly-problematic players who thought they were clever for finding rules exploits (and had a DM they could push around.) So I stopped playing with them, and found other players. But I still hate these spells, years later. I think they were created for a different type of game than I enjoy playing, and I found they bring out the worst habits in players. I used to ban them outright, but as others have pointed out in this thread, there is a need for something [I]like [/I]these spells in the game. It should be [I]possible [/I]to take a long rest when you are on your quest to Do The Thing. It just shouldn't be [I]easy[/I] (or worse, completely inconsequential.) So I'm tinkering with it. I'm still not 100% satisfied with my latest work-around. [/QUOTE]
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