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As a DM - Your Top 3 Most Hated Spells
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<blockquote data-quote="Phazonfish" data-source="post: 7873579" data-attributes="member: 6855766"><p>To be fair, the party has two hours of light activity to react, and are limited to things they can do from inside the bubble. The enemy has 8 hours of any kinda activity to prepare for enemies that are limited to a bubble in their own territory. Tiny Hut is definitely a top tier spell, but there is a degree of vulnerability to using it carelessly.</p><p></p><p></p><p>I don't know that I would classify 8 hours as "quick" but I suppose it is heavily context dependent. Of course the rules for resting give the enemy even more time to prepare if the PC's try and abuse it further.</p><ul> <li data-xf-list-type="ul">PC's nova their way in</li> <li data-xf-list-type="ul">Rest in the Hut for 8 hours</li> <li data-xf-list-type="ul">Have a quick 5 minute work day, nova the next encounter</li> <li data-xf-list-type="ul">Set the dome back up</li> <li data-xf-list-type="ul">Twiddle their thumbs for just shy of 16 hours, because you can't long rest more than once/day</li> <li data-xf-list-type="ul">Long rest for 8 hours</li> </ul><p>This gives the enemies a whopping 32 hours for a dispeller or other such countermeasure to be dispatched, assuming the enemy was unaware of the PC's before the 1st nova. Which is not to say this scenario playing out every adventure is healthy, but I bet giving them a bad experience or two if they get complacent will help wear away at the feeling of safety this powerful spell is giving them.</p></blockquote><p></p>
[QUOTE="Phazonfish, post: 7873579, member: 6855766"] To be fair, the party has two hours of light activity to react, and are limited to things they can do from inside the bubble. The enemy has 8 hours of any kinda activity to prepare for enemies that are limited to a bubble in their own territory. Tiny Hut is definitely a top tier spell, but there is a degree of vulnerability to using it carelessly. I don't know that I would classify 8 hours as "quick" but I suppose it is heavily context dependent. Of course the rules for resting give the enemy even more time to prepare if the PC's try and abuse it further. [LIST] [*]PC's nova their way in [*]Rest in the Hut for 8 hours [*]Have a quick 5 minute work day, nova the next encounter [*]Set the dome back up [*]Twiddle their thumbs for just shy of 16 hours, because you can't long rest more than once/day [*]Long rest for 8 hours [/LIST] This gives the enemies a whopping 32 hours for a dispeller or other such countermeasure to be dispatched, assuming the enemy was unaware of the PC's before the 1st nova. Which is not to say this scenario playing out every adventure is healthy, but I bet giving them a bad experience or two if they get complacent will help wear away at the feeling of safety this powerful spell is giving them. [/QUOTE]
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As a DM - Your Top 3 Most Hated Spells
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