Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
As a DM - Your Top 3 Most Hated Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 7874552" data-attributes="member: 52734"><p>Hmm, it's been enlightening reading through this, my PCs are just getting into the range where some of these spells might start cropping up in the campaign. </p><p></p><p>These are the spell modifications I'm planning in my game, I've already used the True Strike and Shield changes.</p><p></p><p>True Strike (1st): Takes a Move Action</p><p></p><p>Shield (1st): Duration is 1 minute. Destroyed by 1 or more points of Force damage.</p><p></p><p>Counterspell (3rd): If successful, you lose your next action. If it fails, lose your next Move action.</p><p></p><p>Healing Spirit (2nd): A character can only be healed 1d6/spell level max.</p><p></p><p>Banishment (6th): Maintaining the spell not only requires Concentration, but an Attack action as well.</p><p></p><p>Leomund's Tiny Hut (3rd): The dome has AC=11 + spellcasting modifier & 50 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning, slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The dome has an additional 20 hit points for each level slot above 3rd.</p><p></p><p>Otiluke's Resilient Sphere (4th): The sphere has AC=12 + spellcasting modifier and 70 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning, slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The sphere has an additional 20 hit points for each level slot above 4th.</p><p></p><p>Wall of Force (5th): The wall has AC=13 + spellcasting modifier and 90 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning,slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The dome has an additional 20 hit points for each level slot above 5th.</p><p></p><p>Forcecage (7th): The cage or cube has AC=15 + spellcasting modifier and 130 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning,slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The cage or cube has an additional 20 hit points for each level slot above 7th.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 7874552, member: 52734"] Hmm, it's been enlightening reading through this, my PCs are just getting into the range where some of these spells might start cropping up in the campaign. These are the spell modifications I'm planning in my game, I've already used the True Strike and Shield changes. True Strike (1st): Takes a Move Action Shield (1st): Duration is 1 minute. Destroyed by 1 or more points of Force damage. Counterspell (3rd): If successful, you lose your next action. If it fails, lose your next Move action. Healing Spirit (2nd): A character can only be healed 1d6/spell level max. Banishment (6th): Maintaining the spell not only requires Concentration, but an Attack action as well. Leomund's Tiny Hut (3rd): The dome has AC=11 + spellcasting modifier & 50 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning, slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The dome has an additional 20 hit points for each level slot above 3rd. Otiluke's Resilient Sphere (4th): The sphere has AC=12 + spellcasting modifier and 70 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning, slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The sphere has an additional 20 hit points for each level slot above 4th. Wall of Force (5th): The wall has AC=13 + spellcasting modifier and 90 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning,slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The dome has an additional 20 hit points for each level slot above 5th. Forcecage (7th): The cage or cube has AC=15 + spellcasting modifier and 130 hp, with resistance to acid, cold, electricity, fire, as well as bludgeoning,slashing and piercing damage from magic weapons. The dome is immune to radiant, necrotic, and poison damage as well as bludgeoning, slashing and piercing damage from non-magical weapons. At Higher Levels: The cage or cube has an additional 20 hit points for each level slot above 7th. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
As a DM - Your Top 3 Most Hated Spells
Top