Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
As a DM - Your Top 3 Most Hated Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 7874720" data-attributes="member: 18"><p>There's no such thing as a "move action" in 5E. Same issue applies with your Counterspell change. I see what you're getting at but the way movement works in 5E this potentially has ramifications beyond what you may be considering. It also leaves True Strike as still pretty bad.</p><p></p><p>Personally my list would be:</p><p></p><p>1) Zone of Truth - Because my players love this spell more than life itself, and I am endlessly having to come up with ways to deal with it without cheating or being cheesy and that ceased being amusing some time back! "I ain't saying nothing copper!" (or "I take the fifth!" as you might say in the US) goes a long way but is boring and sometimes unconvincing when a 6'6" Dragonborn Paladin with a flaming glaive, 20 CHA and Intimidation proficiency is looming over them. On the other hand it has given me a way to deliver plot-relevant information that isn't notes/letters/etc., now that they've started using it so aggressively.</p><p></p><p>2) Find Familiar - This spell has been a pain since 4E and remains one in 5E. Familiars are quite difficult to account for, die really easily (which kind of makes everything annoying and provokes short rests), and generally make PCs take less risks without really having any interesting counter-play.</p><p></p><p>I feel like His Dark Materials might have the key here - make familiars more connected to the caster somehow, so that if they get captured or magically controlled/imprisoned/etc. that's something that is bad (killing them is too cheap/easy/boring - I don't really want to encourage that). Also something that makes it possible for enemy spellcasters, esp. those with familiar, more possible to detect familiars would be good. Stuff to consider if I do a new campaign.</p><p></p><p>3) Wish - The binary "cast an 8th level spell or be screwed" nature of Wish is not very fun. It doesn't ruin the game but it is dull.</p><p></p><p>Re: Teleport, I strongly suspect WotC considers most of the criticism of Teleport to be a feature not a problem, because 5E does not handle long-distance travel very gracefully, and in particularly it doesn't play nice with the 5-8 encounters/day balance deal. So teleporting directly to a 5-8 encounters/day location is probably fine in WotC's eyes. </p><p></p><p>Re: Counterspell, again, not a problem in my game, but it shouldn't be a spell, it should probably be a class feature, with limited uses per day (perhaps following the 1-8 1/day, 9-14 2/day, 15+ 3/day progression), probably also burning spell slots.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7874720, member: 18"] There's no such thing as a "move action" in 5E. Same issue applies with your Counterspell change. I see what you're getting at but the way movement works in 5E this potentially has ramifications beyond what you may be considering. It also leaves True Strike as still pretty bad. Personally my list would be: 1) Zone of Truth - Because my players love this spell more than life itself, and I am endlessly having to come up with ways to deal with it without cheating or being cheesy and that ceased being amusing some time back! "I ain't saying nothing copper!" (or "I take the fifth!" as you might say in the US) goes a long way but is boring and sometimes unconvincing when a 6'6" Dragonborn Paladin with a flaming glaive, 20 CHA and Intimidation proficiency is looming over them. On the other hand it has given me a way to deliver plot-relevant information that isn't notes/letters/etc., now that they've started using it so aggressively. 2) Find Familiar - This spell has been a pain since 4E and remains one in 5E. Familiars are quite difficult to account for, die really easily (which kind of makes everything annoying and provokes short rests), and generally make PCs take less risks without really having any interesting counter-play. I feel like His Dark Materials might have the key here - make familiars more connected to the caster somehow, so that if they get captured or magically controlled/imprisoned/etc. that's something that is bad (killing them is too cheap/easy/boring - I don't really want to encourage that). Also something that makes it possible for enemy spellcasters, esp. those with familiar, more possible to detect familiars would be good. Stuff to consider if I do a new campaign. 3) Wish - The binary "cast an 8th level spell or be screwed" nature of Wish is not very fun. It doesn't ruin the game but it is dull. Re: Teleport, I strongly suspect WotC considers most of the criticism of Teleport to be a feature not a problem, because 5E does not handle long-distance travel very gracefully, and in particularly it doesn't play nice with the 5-8 encounters/day balance deal. So teleporting directly to a 5-8 encounters/day location is probably fine in WotC's eyes. Re: Counterspell, again, not a problem in my game, but it shouldn't be a spell, it should probably be a class feature, with limited uses per day (perhaps following the 1-8 1/day, 9-14 2/day, 15+ 3/day progression), probably also burning spell slots. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
As a DM - Your Top 3 Most Hated Spells
Top