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As a GM, how do you manage your time?
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<blockquote data-quote="innerdude" data-source="post: 7559332" data-attributes="member: 85870"><p>I do a ton of frontloading when I start a campaign. I'll prepare a series of fairly well defined "fronts" (as they might be called in Dungeon World), with the names of a few key NPCs, descriptions of some basic locations that may end up playing a key role, and will generally set up the post-Session-Zero framework of "How did the PCs all meet," etc.</p><p></p><p>Then over time, as the sessions play out, I'll do little more than consult the previous sessions' notes, spin up a few quick encounter ideas for the upcoming session (maybe 20-25 minutes every other week).</p><p></p><p>Though as I noted in another thread, lately I feel that I need to do a bit more than I have been, in terms of breaking down the current "state of affairs" and developing discrete "scenes" that provide immediate action hooks for the players to continue pursuing their goals. So I might need to up that prep time, probably at least another 30 minutes between sessions. So instead of 20-25 minutes every two weeks, maybe spend an hour every two weeks. </p><p></p><p>Oh, I should mention that this strategy is specifically for Savage Worlds, and this little amount of time is ONLY possible because I'm using that system. </p><p></p><p>When I was running Pathfinder, I'd easily spend 2.5-3 hours between sessions weekly just to try and prep new enemies, let alone work out adventure hooks.</p></blockquote><p></p>
[QUOTE="innerdude, post: 7559332, member: 85870"] I do a ton of frontloading when I start a campaign. I'll prepare a series of fairly well defined "fronts" (as they might be called in Dungeon World), with the names of a few key NPCs, descriptions of some basic locations that may end up playing a key role, and will generally set up the post-Session-Zero framework of "How did the PCs all meet," etc. Then over time, as the sessions play out, I'll do little more than consult the previous sessions' notes, spin up a few quick encounter ideas for the upcoming session (maybe 20-25 minutes every other week). Though as I noted in another thread, lately I feel that I need to do a bit more than I have been, in terms of breaking down the current "state of affairs" and developing discrete "scenes" that provide immediate action hooks for the players to continue pursuing their goals. So I might need to up that prep time, probably at least another 30 minutes between sessions. So instead of 20-25 minutes every two weeks, maybe spend an hour every two weeks. Oh, I should mention that this strategy is specifically for Savage Worlds, and this little amount of time is ONLY possible because I'm using that system. When I was running Pathfinder, I'd easily spend 2.5-3 hours between sessions weekly just to try and prep new enemies, let alone work out adventure hooks. [/QUOTE]
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