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As a GM, How Often Do You Fudge Dice Rolls?
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<blockquote data-quote="Janx" data-source="post: 6503200" data-attributes="member: 8835"><p>That's inherently that the adventure or GM screwed up, but sometimes only obvious to the GM at run-time.</p><p></p><p>As for "wrong ruleset", I would recommend not going down that discussion path as it can be viewed as hostile. My peeps play D&D. period. There are no other rulesets for consideration. therefore, all problems have to be resolved within the D&D framework. Suggesting other rulesets is akin to not listening to the customer. And thus, is not conducive.</p><p></p><p></p><p></p><p>I doubt the majority of players give much thought to the exact statistics that ruleset A offers versus ruleset B. they show up to play what their friend is willing to GM. or avoid that game because they can't stand the rules. Not much actual math involved.</p><p></p><p></p><p></p><p>Again, this is inherently true. Fudging, to a GM who's made this mistake is how they silently resolve their mistake.</p><p></p><p></p><p></p><p>Once again, telling me not to play D&D just ticks me off.</p><p></p><p>We've been quite happy playing D&D for 20+ years with whatever fudging is or isn't happening without some outsider who isn't even in our group telling us to play a different game.</p><p></p><p></p><p></p><p>And for some GMs who fudge, that PC would be dead. The fallacy is that a fudging GM is always fudging to protect the player. I posit that the first reason a GM fudges is to protect the player from the GM's mistake.</p><p></p><p>given that the adventure only says the monster does 1d8 damage because the GM wrote that last night, and the GM effectively changed his mind tonight at the game is ludicrous to assume that it is a sin to change that.</p><p></p><p></p><p></p><p>And in this scenario of a party choosing poorly, a GM who fudges lightly is likely to let the PCs die. their mistake is not his mistake.</p><p></p><p>I would NOT agree that signing up to play means tacit acceptance or even cognizance that 3 crits in a row could happen on the same PC. People are very poor at seeing all possibilities and acknowledging that they could happen.</p><p></p><p>People sign up to play, to have a good time with their friends. They chose D&D because it's fun most of the time. they don't tend to think deeper into contract law on what terms they accepted when they sat down to play.</p></blockquote><p></p>
[QUOTE="Janx, post: 6503200, member: 8835"] That's inherently that the adventure or GM screwed up, but sometimes only obvious to the GM at run-time. As for "wrong ruleset", I would recommend not going down that discussion path as it can be viewed as hostile. My peeps play D&D. period. There are no other rulesets for consideration. therefore, all problems have to be resolved within the D&D framework. Suggesting other rulesets is akin to not listening to the customer. And thus, is not conducive. I doubt the majority of players give much thought to the exact statistics that ruleset A offers versus ruleset B. they show up to play what their friend is willing to GM. or avoid that game because they can't stand the rules. Not much actual math involved. Again, this is inherently true. Fudging, to a GM who's made this mistake is how they silently resolve their mistake. Once again, telling me not to play D&D just ticks me off. We've been quite happy playing D&D for 20+ years with whatever fudging is or isn't happening without some outsider who isn't even in our group telling us to play a different game. And for some GMs who fudge, that PC would be dead. The fallacy is that a fudging GM is always fudging to protect the player. I posit that the first reason a GM fudges is to protect the player from the GM's mistake. given that the adventure only says the monster does 1d8 damage because the GM wrote that last night, and the GM effectively changed his mind tonight at the game is ludicrous to assume that it is a sin to change that. And in this scenario of a party choosing poorly, a GM who fudges lightly is likely to let the PCs die. their mistake is not his mistake. I would NOT agree that signing up to play means tacit acceptance or even cognizance that 3 crits in a row could happen on the same PC. People are very poor at seeing all possibilities and acknowledging that they could happen. People sign up to play, to have a good time with their friends. They chose D&D because it's fun most of the time. they don't tend to think deeper into contract law on what terms they accepted when they sat down to play. [/QUOTE]
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