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General Tabletop Discussion
*TTRPGs General
As a GM, How Often Do You Fudge Dice Rolls?
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<blockquote data-quote="Janx" data-source="post: 6503384" data-attributes="member: 8835"><p>But that's the difference. baseball is such a simplistic game, that it all comes down to whether you hit a ball. that's it. That is your ONLY task as a player. And statistically, even professional baseball hitters don't have that high of a % chance of hitting the actual ball on any given swing.</p><p></p><p>Whereas D&D has a player trying to do a lot of different things. Stuff happens. every intelligently written process includes Rule Zero: adapt to exceptional situations when they come up. Fudging is just a mechanism to that end.</p><p></p><p></p><p></p><p>What do you do when your PC has a problem?</p><p></p><p>Reboot.</p><p></p><p>Why? because it is easier than loading in an SDK and a debugger to walk through the assembly code to see what's wrong and then hacking a patch to the code and submitting that to the vendor and waiting for them to accept it and release it to make your problem go away.</p><p></p><p>In many cases, it is far easier to simply fudge away some bad results than it is to stress about conducting a Post Mortem review on your last adventure and analyzing your next adventure for statistical design defects.</p><p></p><p>Given that your just going to make mistake anyway on the next adventure, you might as well just simply learn how to adapt your material on the fly.</p><p></p><p>Given that you wrote the adventure last night and made an encounter too hard, there is nothing so sacred to what you wrote last night, that you can't change it today during the actual game night. it's all stuff you made up and decided as the GM, regardless of when you decided it.</p></blockquote><p></p>
[QUOTE="Janx, post: 6503384, member: 8835"] But that's the difference. baseball is such a simplistic game, that it all comes down to whether you hit a ball. that's it. That is your ONLY task as a player. And statistically, even professional baseball hitters don't have that high of a % chance of hitting the actual ball on any given swing. Whereas D&D has a player trying to do a lot of different things. Stuff happens. every intelligently written process includes Rule Zero: adapt to exceptional situations when they come up. Fudging is just a mechanism to that end. What do you do when your PC has a problem? Reboot. Why? because it is easier than loading in an SDK and a debugger to walk through the assembly code to see what's wrong and then hacking a patch to the code and submitting that to the vendor and waiting for them to accept it and release it to make your problem go away. In many cases, it is far easier to simply fudge away some bad results than it is to stress about conducting a Post Mortem review on your last adventure and analyzing your next adventure for statistical design defects. Given that your just going to make mistake anyway on the next adventure, you might as well just simply learn how to adapt your material on the fly. Given that you wrote the adventure last night and made an encounter too hard, there is nothing so sacred to what you wrote last night, that you can't change it today during the actual game night. it's all stuff you made up and decided as the GM, regardless of when you decided it. [/QUOTE]
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As a GM, How Often Do You Fudge Dice Rolls?
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