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General Tabletop Discussion
*TTRPGs General
As a GM, How Often Do You Fudge Dice Rolls?
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<blockquote data-quote="StormKnight" data-source="post: 6503607" data-attributes="member: 79113"><p>I normally make all rolls in the open (and often even the NPC stats are in the open!) so I normally couldn't "fudge a roll" even if I wanted to, which I usually don't. However, I have absolutely no hesitation about "fudging" in one form or another in the rare cases when it is required. The entire essence of GMing is frequently "making up stuff that happens on the fly". Often, changing a value on a die roll would be a comparatively tiny change compared to the rest of the stuff I'm having to make up on the fly!</p><p></p><p></p><p></p><p>Not at all. No rules, no matter how good, can be sensitive to what's going on in the group. Rules don't know what you are tired of at the moment, where you want the game to go right now, or how long you have left to play this evening. Sometimes a roll stretching out an event for another hour is absolutely fine - but at the moment, you really need to end the game, so it isn't good RIGHT NOW.</p><p></p><p>Let's say, for instance, that I roll on the cultist's greater summoning table to see what kind of demon he conjures up. And I get a 7 "Gooey Oozing Blob of Death". But wait...I remember that just earlier this session the PCs ran into an end-of-the-world-ranting-nutcase talking about "the horned beast is coming for us all!" (something I just ad-libbed to add some flavor) And that for the rest of the session the PCs have been sticking in comments like "Didn't sleep well last night - I kept having dreams about a monster with lots of horns chasing me". And right there, result 8 is "The Thing with 1000 Horns". Screw it - I'm fudging the roll and having the Thing with 1000 Horns show up! This in no way means I ALWAYS want the Thing with 1000 horns to show up.</p><p></p><p></p><p>Likewise, 8 points being perfectly fine doesn't mean 8 points 5 times in a row is perfectly fine.</p><p></p><p></p><p>I usually think I'm doing pretty good when an RPG system does a few things I want well, much less "every single element and probability of the game is what I want". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Different people have entirely different reasons for playing RPGs, and want entirely different things out of them. Even out of the same systems. Ask 5 gamers "what is D&D about?" and you'll probably get 6 different answers.</p></blockquote><p></p>
[QUOTE="StormKnight, post: 6503607, member: 79113"] I normally make all rolls in the open (and often even the NPC stats are in the open!) so I normally couldn't "fudge a roll" even if I wanted to, which I usually don't. However, I have absolutely no hesitation about "fudging" in one form or another in the rare cases when it is required. The entire essence of GMing is frequently "making up stuff that happens on the fly". Often, changing a value on a die roll would be a comparatively tiny change compared to the rest of the stuff I'm having to make up on the fly! Not at all. No rules, no matter how good, can be sensitive to what's going on in the group. Rules don't know what you are tired of at the moment, where you want the game to go right now, or how long you have left to play this evening. Sometimes a roll stretching out an event for another hour is absolutely fine - but at the moment, you really need to end the game, so it isn't good RIGHT NOW. Let's say, for instance, that I roll on the cultist's greater summoning table to see what kind of demon he conjures up. And I get a 7 "Gooey Oozing Blob of Death". But wait...I remember that just earlier this session the PCs ran into an end-of-the-world-ranting-nutcase talking about "the horned beast is coming for us all!" (something I just ad-libbed to add some flavor) And that for the rest of the session the PCs have been sticking in comments like "Didn't sleep well last night - I kept having dreams about a monster with lots of horns chasing me". And right there, result 8 is "The Thing with 1000 Horns". Screw it - I'm fudging the roll and having the Thing with 1000 Horns show up! This in no way means I ALWAYS want the Thing with 1000 horns to show up. Likewise, 8 points being perfectly fine doesn't mean 8 points 5 times in a row is perfectly fine. I usually think I'm doing pretty good when an RPG system does a few things I want well, much less "every single element and probability of the game is what I want". :p Different people have entirely different reasons for playing RPGs, and want entirely different things out of them. Even out of the same systems. Ask 5 gamers "what is D&D about?" and you'll probably get 6 different answers. [/QUOTE]
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As a GM, How Often Do You Fudge Dice Rolls?
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