Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
As a GM, How Often Do You Fudge Dice Rolls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 6507298" data-attributes="member: 177"><p>Your statement was general - time permitting, the best practice is always to fix, with no exceptions given. So, by implication, yes, you said it was for everyone.</p><p></p><p></p><p></p><p>Answer: Crews are not digital, with only one desire. Nor are their desires digital, "full-bore or none at all". Multiple desires with multiple levels of importance, that changes with time and situation. If the crew wants some challenge, then a system that includes it may be a useful thing. And "desires challenge" does to equate to "desires a GM that never fudges anything", anyway.</p><p></p><p>Fudging is not necessarily removal of all challenge, all the time. A fudge can be a rare thing, leaving the system (and system-dependent challenge) intact the vast majority of the time. A fudge can be a mere correction of pacing, not really altering the challenge or difficulty of the encounter. A fudge can be an *increase* in challenge (as players of videogames will attest, as a common way for the challenge to increase is for the computer to selectively break rules) - GMs do sometimes fudge to keep a bad guy alive, you know. So, overall, the challenge-orientation of the players is kind of irrelevant to whether fudging is an appropriate tool.</p><p></p><p>And also note that there is a non-system element to consider - the GM. Even if the system and players are all about challenge, the GM is *NOT PERFECT* - he or she can make mistakes, or misjudge. Fudging can be done to maintain the level of challenge desired that, due to GM misstep, was not achieved.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6507298, member: 177"] Your statement was general - time permitting, the best practice is always to fix, with no exceptions given. So, by implication, yes, you said it was for everyone. Answer: Crews are not digital, with only one desire. Nor are their desires digital, "full-bore or none at all". Multiple desires with multiple levels of importance, that changes with time and situation. If the crew wants some challenge, then a system that includes it may be a useful thing. And "desires challenge" does to equate to "desires a GM that never fudges anything", anyway. Fudging is not necessarily removal of all challenge, all the time. A fudge can be a rare thing, leaving the system (and system-dependent challenge) intact the vast majority of the time. A fudge can be a mere correction of pacing, not really altering the challenge or difficulty of the encounter. A fudge can be an *increase* in challenge (as players of videogames will attest, as a common way for the challenge to increase is for the computer to selectively break rules) - GMs do sometimes fudge to keep a bad guy alive, you know. So, overall, the challenge-orientation of the players is kind of irrelevant to whether fudging is an appropriate tool. And also note that there is a non-system element to consider - the GM. Even if the system and players are all about challenge, the GM is *NOT PERFECT* - he or she can make mistakes, or misjudge. Fudging can be done to maintain the level of challenge desired that, due to GM misstep, was not achieved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
As a GM, How Often Do You Fudge Dice Rolls?
Top