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General Tabletop Discussion
*TTRPGs General
As a GM, How Often Do You Fudge Dice Rolls?
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<blockquote data-quote="Zak S" data-source="post: 6510261" data-attributes="member: 90370"><p>Then (honest question) why are they game masters? That's part of GMing: picking what rules to engage and how.</p><p></p><p></p><p>What's an example of "Content" in this context that isn't "rules"? Like if you chose a monster that's too powerful then you essentially chose a set of numbers that are too high.</p><p></p><p></p><p></p><p>Why are you positing only those two options (both of which have obvious downsides)?</p><p></p><p></p><p></p><p></p><p>As soon as it happens even one time, the players are always aware it could happen again.</p><p></p><p>They don't have to predict when a fudge us coming, they just have to feel that there are sometimes outcomes the GM will force and that makes their choices matter that much less.</p><p></p><p>Once you know a GM is capable of fudging, you know you don't ALWAYS have to try as hard as you can.</p><p></p><p></p><p></p><p></p><p>It need not be primary.</p><p></p><p>My proposal was:</p><p></p><p>Assuming the change has no cost at all (in time or effort) why not change the rule and close the loophole? The loophole need not be a primary concern for that to be a question worth asking.</p><p></p><p></p><p></p><p>What's an example? </p><p></p><p></p><p></p><p>Yeah, so to ask the same question a third or fourth time:</p><p></p><p>Why not play (say) FATE then?</p><p></p><p>Like: D&D is set up to have certain math and certain challenges. If you don't want that math or those challenges, why not play one of the many many other games which are fantasy games but don't involve those things?</p></blockquote><p></p>
[QUOTE="Zak S, post: 6510261, member: 90370"] Then (honest question) why are they game masters? That's part of GMing: picking what rules to engage and how. What's an example of "Content" in this context that isn't "rules"? Like if you chose a monster that's too powerful then you essentially chose a set of numbers that are too high. Why are you positing only those two options (both of which have obvious downsides)? As soon as it happens even one time, the players are always aware it could happen again. They don't have to predict when a fudge us coming, they just have to feel that there are sometimes outcomes the GM will force and that makes their choices matter that much less. Once you know a GM is capable of fudging, you know you don't ALWAYS have to try as hard as you can. It need not be primary. My proposal was: Assuming the change has no cost at all (in time or effort) why not change the rule and close the loophole? The loophole need not be a primary concern for that to be a question worth asking. What's an example? Yeah, so to ask the same question a third or fourth time: Why not play (say) FATE then? Like: D&D is set up to have certain math and certain challenges. If you don't want that math or those challenges, why not play one of the many many other games which are fantasy games but don't involve those things? [/QUOTE]
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