Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
As a GM, How Often Do You Fudge Dice Rolls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zak S" data-source="post: 6512110" data-attributes="member: 90370"><p>I've already answered this:</p><p></p><p>You don't answer "Would you want this if it's free?" with "But it isn't!" That's something you say after first establishing whether you want it. Which we still don't know because you still refuse to answer.</p><p></p><p>Again, I am not asking any of these questions yet...</p><p></p><p>Not "Do you think it will be easy to change the loophole?"</p><p>Not "Is your first priority changing the loophole?"</p><p>Not "Do you think your game will fall apart if you close the loophole?"</p><p>Not "What are all the ways you might close the loophole wrong?"</p><p>Not "Do we call the loophole 'rules' or 'content' before changing it?"</p><p>I am not asking for various catastrophizations about imaginary problematic rules that you can think up. That would be the next step after figuring out whether closing the loophole is desirable in the first place.</p><p></p><p></p><p></p><p>There are a great many games that include that idea in their rules (for example: many games have stake-setting mechanics which mean a combat can only be deadly when a player gambles their life on a combat). </p><p></p><p>Which (if any) are right for your group or what new and novel modifications of the existing D&D rules would suit your particular group would depend on a lot of things about your group that I don't know yet because you haven't said. If I give one random solution, it could be easy to shoot down because of requirements unique to your group, but that doesn't mean there is no possible solution.</p><p> </p><p>But before we can get into those more complex questions, it's important to know:</p><p></p><p>Were such a solution available at no cost, would you take it--yes or no?</p><p></p><p>If no: then we can talk about why not (I, as yet, have no idea why not).</p><p></p><p>If yes: we can talk about what kinds of costs are too high and which aren't and which situations you would and would not consider a "cost".</p></blockquote><p></p>
[QUOTE="Zak S, post: 6512110, member: 90370"] I've already answered this: You don't answer "Would you want this if it's free?" with "But it isn't!" That's something you say after first establishing whether you want it. Which we still don't know because you still refuse to answer. Again, I am not asking any of these questions yet... Not "Do you think it will be easy to change the loophole?" Not "Is your first priority changing the loophole?" Not "Do you think your game will fall apart if you close the loophole?" Not "What are all the ways you might close the loophole wrong?" Not "Do we call the loophole 'rules' or 'content' before changing it?" I am not asking for various catastrophizations about imaginary problematic rules that you can think up. That would be the next step after figuring out whether closing the loophole is desirable in the first place. There are a great many games that include that idea in their rules (for example: many games have stake-setting mechanics which mean a combat can only be deadly when a player gambles their life on a combat). Which (if any) are right for your group or what new and novel modifications of the existing D&D rules would suit your particular group would depend on a lot of things about your group that I don't know yet because you haven't said. If I give one random solution, it could be easy to shoot down because of requirements unique to your group, but that doesn't mean there is no possible solution. But before we can get into those more complex questions, it's important to know: Were such a solution available at no cost, would you take it--yes or no? If no: then we can talk about why not (I, as yet, have no idea why not). If yes: we can talk about what kinds of costs are too high and which aren't and which situations you would and would not consider a "cost". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
As a GM, How Often Do You Fudge Dice Rolls?
Top