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as a new DM, how do I handle a group of wanna be thieves?
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<blockquote data-quote="Joe Liker" data-source="post: 6392109" data-attributes="member: 6777505"><p>Just tell them you're going to save the story you had planned for another time (or another group of players). If you don't mind running the outlaw campaign, maybe tell them you need a short break to work up something more along the lines of what they're looking for.</p><p></p><p>You definitely need to ask any law-breaking lawful characters to change their alignment. This doesn't really have any mechanical consequences in the game, but as a description on the character sheet, it should be accurate and reflect the character's attitudes and actions during play.</p><p></p><p>I feel like <em>Lock, Stock and Two Smoking Barrels</em> is a better model than <em>Leverage</em> for the style of hijinks described by the OP. In the latter, the protagonists may work outside the law, but they are still primarily trying to help people. This guy's players are not nearly so noble.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6392109, member: 6777505"] Just tell them you're going to save the story you had planned for another time (or another group of players). If you don't mind running the outlaw campaign, maybe tell them you need a short break to work up something more along the lines of what they're looking for. You definitely need to ask any law-breaking lawful characters to change their alignment. This doesn't really have any mechanical consequences in the game, but as a description on the character sheet, it should be accurate and reflect the character's attitudes and actions during play. I feel like [I]Lock, Stock and Two Smoking Barrels[/I] is a better model than [I]Leverage[/I] for the style of hijinks described by the OP. In the latter, the protagonists may work outside the law, but they are still primarily trying to help people. This guy's players are not nearly so noble. [/QUOTE]
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Community
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as a new DM, how do I handle a group of wanna be thieves?
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