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General Tabletop Discussion
*TTRPGs General
As a player/DM do you prefer one powerful monster or many weaker ones?
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<blockquote data-quote="two" data-source="post: 1531149" data-attributes="member: 9002"><p>I am strongly against Party vs. one opponent fights. </p><p></p><p>I think, in general, they fall into the trap of "TPK or Cakewalk".</p><p></p><p>i.e. party monk gets initiative, grapples evil sorcerer at start of first round -- it's all downhill after that.</p><p></p><p>or, party enchanter feebleminds, BBEG fails save, done. Wow. Fun.</p><p></p><p>Or, evil sorcerer has a few rounds to prep (or simply wins initiative) and puts up spell defenses. Then Gates in pals to keep people busy, eventually easily winning.</p><p></p><p>I just don't think there are any winners. It's very tough for the GM to judge these types of fights, and it's not much fun for players most of the time (enemy is either very hard to hit and hurt, or has a weakness which is exploited boringly).</p><p></p><p>The best fights I've ever been in have involved not a monster of CRX, rather 2-3 of CR X-2 or X-1. Or a nice mix. That way, the fighters can use their tactical feats with some effect; spell casters can be successful without ending the encounter; battles last longer than 2 rounds; TPK/Cakewalk possibilities much diminished.</p></blockquote><p></p>
[QUOTE="two, post: 1531149, member: 9002"] I am strongly against Party vs. one opponent fights. I think, in general, they fall into the trap of "TPK or Cakewalk". i.e. party monk gets initiative, grapples evil sorcerer at start of first round -- it's all downhill after that. or, party enchanter feebleminds, BBEG fails save, done. Wow. Fun. Or, evil sorcerer has a few rounds to prep (or simply wins initiative) and puts up spell defenses. Then Gates in pals to keep people busy, eventually easily winning. I just don't think there are any winners. It's very tough for the GM to judge these types of fights, and it's not much fun for players most of the time (enemy is either very hard to hit and hurt, or has a weakness which is exploited boringly). The best fights I've ever been in have involved not a monster of CRX, rather 2-3 of CR X-2 or X-1. Or a nice mix. That way, the fighters can use their tactical feats with some effect; spell casters can be successful without ending the encounter; battles last longer than 2 rounds; TPK/Cakewalk possibilities much diminished. [/QUOTE]
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As a player/DM do you prefer one powerful monster or many weaker ones?
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