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As a player, do you enjoy moral dilemmas and no-win situations?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2793173" data-attributes="member: 32740"><p>I don't care for moral dilemmas in D&D. First, to want to include one in the game the DM MUST assume that the player will not know what is morally correct for his character or there ISN'T a dilemma, is there? Secondly, it's all but a given that the DM has his own idea of what is morally correct or incorrect going into the game and IN THE MIDDLE OF THE GAME is not the time to find out that his players have differing opinions - but it ALWAYS works out that way. I have never, EVER seen a moral dilemma included in a game except to attempt to WHACK an unsuspecting player with penalties and punishments for not exercising what the DM assumes is the correct choice. If the DM intentionally disincludes a correct choice then the DM is engineering his game for the specific purpose of punishing a player/character without that player/character having even a HINT of recourse. You might as well just strike randomly at PC's with blue bolts from the heavens for all the ingenuity and subtlety that requires.</p><p></p><p>A D&D game is going to be LESS interesting if there is no moral ELEMENT to the plots, adventures, etc. But engineering moral DILEMMA into the game is just not a very viable way to be including moral elements in the game.</p><p></p><p>Given the above it should be no surprise that IMO a no-win scenario is an abomination and any DM who <em>wants</em> to inflict one upon his game should be tossed out unless it's well established that the players are all masochistic angst puppies. It's one thing for a player to willingly undertake the roleplaying challenge of a descent into darkness or merely want to portray a bit of a tortured soul. It's quite another thing for a DM to SEEK to FORCE players down those roads. It's one thing to be defeated - it's quite another for the mere attempt at SEEKING a victory to be a glorious and pointless exercise.</p><p></p><p>I don't know about you, but I don't play D&D to let the DM get his jollies deciding that my characters fate will be a greek tragedy without my input having any bearing and before I even roll the dice.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2793173, member: 32740"] I don't care for moral dilemmas in D&D. First, to want to include one in the game the DM MUST assume that the player will not know what is morally correct for his character or there ISN'T a dilemma, is there? Secondly, it's all but a given that the DM has his own idea of what is morally correct or incorrect going into the game and IN THE MIDDLE OF THE GAME is not the time to find out that his players have differing opinions - but it ALWAYS works out that way. I have never, EVER seen a moral dilemma included in a game except to attempt to WHACK an unsuspecting player with penalties and punishments for not exercising what the DM assumes is the correct choice. If the DM intentionally disincludes a correct choice then the DM is engineering his game for the specific purpose of punishing a player/character without that player/character having even a HINT of recourse. You might as well just strike randomly at PC's with blue bolts from the heavens for all the ingenuity and subtlety that requires. A D&D game is going to be LESS interesting if there is no moral ELEMENT to the plots, adventures, etc. But engineering moral DILEMMA into the game is just not a very viable way to be including moral elements in the game. Given the above it should be no surprise that IMO a no-win scenario is an abomination and any DM who [I]wants[/I] to inflict one upon his game should be tossed out unless it's well established that the players are all masochistic angst puppies. It's one thing for a player to willingly undertake the roleplaying challenge of a descent into darkness or merely want to portray a bit of a tortured soul. It's quite another thing for a DM to SEEK to FORCE players down those roads. It's one thing to be defeated - it's quite another for the mere attempt at SEEKING a victory to be a glorious and pointless exercise. I don't know about you, but I don't play D&D to let the DM get his jollies deciding that my characters fate will be a greek tragedy without my input having any bearing and before I even roll the dice. [/QUOTE]
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As a player, do you enjoy moral dilemmas and no-win situations?
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