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General Tabletop Discussion
*TTRPGs General
As a player, do you enjoy moral dilemmas and no-win situations?
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<blockquote data-quote="ThirdWizard" data-source="post: 2793176" data-attributes="member: 12037"><p>I've never seen anything wrong with a no-win situation. Last campaign I played in, they were commonplace! Of course, I count anything that is certain to end in failure a no-win situation. Things like running into monsters that I have no choice but to flee from, having a political enemy who I cannot touch or sway anyone against, and trying to convince someone who just won't listen of something important. Sometimes the PC just can't accomplish what he wants to. As a PC and a DM I accept these as givens for any campaign, and I can't imagine a campaign that didn't have them.</p><p></p><p>Perhaps people are looking at bigger ones and ones that involve high consequenses? Morale is an important factor in a game. If the Players are demorolized by a serious defeat, and one that they couldn't have avoided, then that can be bad. There's also something to be said for levels of defeat. Perhaps they can't beat the evil wizard, but maybe they can save a few slaves or delay his plans a bit before escaping from his clutches instead of dying. These are losses, but with accomplishments, so even if the PCs lose, then it won't be a total loss.</p><p></p><p>Moral delimmas are fun, too, and since I like playing flawed good characters, I have a lot of fun with these. Which will he choose to save, the girl or the school-children? Or will he just rush the villian in rage? I learn a lot about my characters through these decisions.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2793176, member: 12037"] I've never seen anything wrong with a no-win situation. Last campaign I played in, they were commonplace! Of course, I count anything that is certain to end in failure a no-win situation. Things like running into monsters that I have no choice but to flee from, having a political enemy who I cannot touch or sway anyone against, and trying to convince someone who just won't listen of something important. Sometimes the PC just can't accomplish what he wants to. As a PC and a DM I accept these as givens for any campaign, and I can't imagine a campaign that didn't have them. Perhaps people are looking at bigger ones and ones that involve high consequenses? Morale is an important factor in a game. If the Players are demorolized by a serious defeat, and one that they couldn't have avoided, then that can be bad. There's also something to be said for levels of defeat. Perhaps they can't beat the evil wizard, but maybe they can save a few slaves or delay his plans a bit before escaping from his clutches instead of dying. These are losses, but with accomplishments, so even if the PCs lose, then it won't be a total loss. Moral delimmas are fun, too, and since I like playing flawed good characters, I have a lot of fun with these. Which will he choose to save, the girl or the school-children? Or will he just rush the villian in rage? I learn a lot about my characters through these decisions. [/QUOTE]
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As a player, do you enjoy moral dilemmas and no-win situations?
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