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General Tabletop Discussion
*TTRPGs General
As a player, do you enjoy moral dilemmas and no-win situations?
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<blockquote data-quote="Doctor Shaft" data-source="post: 2794094" data-attributes="member: 25737"><p><strong>Precisely</strong></p><p></p><p>This also why I hate the "moral dilemna" as they severely over simplify situations, and on top of that, they don't really challenge your moral code. Your moral code stays intact when the challenge doesn't even allow you to choose to follow it. </p><p></p><p>I would go off on a small tangent and say that most "dilmenas" ask questions that go far beyond a human beings control and ability to "perfectly" solve. </p><p></p><p>In other words, most "moral dilmenas" don't ask you to make a moral decision. They ask you to make a governing decision, and then try to snare you when something doesn't go 100% well. When you ask someone to choose between innocent villages and pillaged souls, that's a question you ask a god to make. "What will the gods do in this situation?" How can you call a man moral or immoral for deciding to save this group of folk over another group of folk in a completely arbitrary scenario in which no matter how he chooses, someone is going to get screwed. It's not his fault. There are other entities involved, not just one man. </p><p></p><p>Any moral code that fails not because of the individual following it, but because everyone else is loony is a moral code not worth following. Unfortunately, paladins find themselves trapped in these kinds of things in some games. </p><p></p><p>But onto the topic, I love no-win situations. They're fun. I like being able to win later, of course, and I'm also not into bleak endings with no victory in sight, but the no-win situation is good to create challenges, or further a storyline. But I guess I categorize retreats, or temporarily unwinnable situations as "no-wins."</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 2794094, member: 25737"] [b]Precisely[/b] This also why I hate the "moral dilemna" as they severely over simplify situations, and on top of that, they don't really challenge your moral code. Your moral code stays intact when the challenge doesn't even allow you to choose to follow it. I would go off on a small tangent and say that most "dilmenas" ask questions that go far beyond a human beings control and ability to "perfectly" solve. In other words, most "moral dilmenas" don't ask you to make a moral decision. They ask you to make a governing decision, and then try to snare you when something doesn't go 100% well. When you ask someone to choose between innocent villages and pillaged souls, that's a question you ask a god to make. "What will the gods do in this situation?" How can you call a man moral or immoral for deciding to save this group of folk over another group of folk in a completely arbitrary scenario in which no matter how he chooses, someone is going to get screwed. It's not his fault. There are other entities involved, not just one man. Any moral code that fails not because of the individual following it, but because everyone else is loony is a moral code not worth following. Unfortunately, paladins find themselves trapped in these kinds of things in some games. But onto the topic, I love no-win situations. They're fun. I like being able to win later, of course, and I'm also not into bleak endings with no victory in sight, but the no-win situation is good to create challenges, or further a storyline. But I guess I categorize retreats, or temporarily unwinnable situations as "no-wins." [/QUOTE]
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As a player, do you enjoy moral dilemmas and no-win situations?
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