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As a player, do you enjoy moral dilemmas and no-win situations?
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<blockquote data-quote="Orius" data-source="post: 2795015" data-attributes="member: 8863"><p>I will say as a player, no to both. If either of these reared their ugly heads in a D&D game I was playing, I'd assume rather quickly the DM is simply trying to screw with me. That seems to be the case most of the time anyway.</p><p></p><p> Moral dilemmas probably wouldn't affect me much anyway; I prefer the old "adventure for gold to pay for ale and whores" motivation, which is straightforward in its amorality anyway. I usually play neutral characters who are more interested in gaining power than anything else, so a moral dilemma will just produce a shrug from those characters. Even if the DM decides to slap a change to evil alignment on me, well, those aren't alignment based characters, and could only be screwed by that if they were using alignment restricted magic items anyway. Only time this could affect me is if I would be playing a paladin, in which case I'd choose to fight the most immediate danger, and then pursue the long-term danger when I'm done.</p><p></p><p>A no-win situation is usually just a way to screw the PC over because the DM hasn't yet figured out that D&D isn't DM vs. player (and there are DMs who've been playing 20+ years who <em>still</em> haven't figured this out). Too much of this bull and I walk.</p></blockquote><p></p>
[QUOTE="Orius, post: 2795015, member: 8863"] I will say as a player, no to both. If either of these reared their ugly heads in a D&D game I was playing, I'd assume rather quickly the DM is simply trying to screw with me. That seems to be the case most of the time anyway. Moral dilemmas probably wouldn't affect me much anyway; I prefer the old "adventure for gold to pay for ale and whores" motivation, which is straightforward in its amorality anyway. I usually play neutral characters who are more interested in gaining power than anything else, so a moral dilemma will just produce a shrug from those characters. Even if the DM decides to slap a change to evil alignment on me, well, those aren't alignment based characters, and could only be screwed by that if they were using alignment restricted magic items anyway. Only time this could affect me is if I would be playing a paladin, in which case I'd choose to fight the most immediate danger, and then pursue the long-term danger when I'm done. A no-win situation is usually just a way to screw the PC over because the DM hasn't yet figured out that D&D isn't DM vs. player (and there are DMs who've been playing 20+ years who [i]still[/i] haven't figured this out). Too much of this bull and I walk. [/QUOTE]
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As a player, do you enjoy moral dilemmas and no-win situations?
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