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General Tabletop Discussion
*Pathfinder & Starfinder
As a player, how do you argue your rules interpretation 1) successfully and 2) without being obnoxious?
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<blockquote data-quote="univoxs" data-source="post: 8561102" data-attributes="member: 6668320"><p>My interest in making a rules argument is never to get away with anything. It is just as often that I am making the case for a rules interpretation that does not benefit me.</p><p></p><p>If your interest is in, balance, fairness and common sense, then you are more likely to get your argument through.</p><p></p><p>I don't believe in trying to "get away" with anything. That is cheating if not at least rule exploitation.</p><p></p><p>I avoid anything that would add a change to rules. We play all rules as written. We generally have these conversations around grey areas or things not covered in the book. </p><p></p><p>Also for ease, we have the understanding that the GM ruling settles everything. Some people don't like this but w/e. I think the reason a GM is the final arbiter is pretty clear and doesn't warrant explanation.</p><p></p><p>The worst thing is an "allow this once" because its a slippery slope into chaos. If a rule is being changed then it must be made permanent and the ramifications explored.</p></blockquote><p></p>
[QUOTE="univoxs, post: 8561102, member: 6668320"] My interest in making a rules argument is never to get away with anything. It is just as often that I am making the case for a rules interpretation that does not benefit me. If your interest is in, balance, fairness and common sense, then you are more likely to get your argument through. I don't believe in trying to "get away" with anything. That is cheating if not at least rule exploitation. I avoid anything that would add a change to rules. We play all rules as written. We generally have these conversations around grey areas or things not covered in the book. Also for ease, we have the understanding that the GM ruling settles everything. Some people don't like this but w/e. I think the reason a GM is the final arbiter is pretty clear and doesn't warrant explanation. The worst thing is an "allow this once" because its a slippery slope into chaos. If a rule is being changed then it must be made permanent and the ramifications explored. [/QUOTE]
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General Tabletop Discussion
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As a player, how do you argue your rules interpretation 1) successfully and 2) without being obnoxious?
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