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As a Player, How Would You Beat This?
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<blockquote data-quote="Shiroiken" data-source="post: 7057475" data-attributes="member: 6775477"><p>Part 1: misdirection is the most powerful tool for securing an area. I'd have a simple series of rooms, containing harder and harder monsters. This convinces the intruder that the valuable MUST be beyond the final door... which is actually a sphere of annihilation. The actual entrance is through the privy in the (outside) guard's area, which does not connect to a sewer system. Beyond the privy would be a series of traps (the recent UA article would be my starting guide) which lead to the vault.</p><p></p><p>Oh, if given enough time and money, I'd suggest a vault that doesn't actually have an entrance... but a Teleportation Circle. Either a loyal mage would have to make it, or you have to kill him afterwards (since he knows the circle, and could teleport there himself). Brutal, but super effective.</p><p></p><p>Remember, whoever this vault belongs too needs to be able to access his stuff fairly easily. You can't make something foolproof, because the fool... I mean owner... has to get in there once in a while.</p><p></p><p>Part 2: I would decline, because it would be too easy (I know the trick). I'd suggest hiring a local thief instead, killing him if he somehow succeeds. If forced, I'd simply know the way to go and know when to look for the trap triggers.</p><p></p><p>Part 3: this would depend on my character, as I've had a few neutral to evil jack-wagons. If setup to defend someone though, I'd probably put them in the middle of the party, and keep the group tight. Any attacks would be with cover, possibly 3/4 cover (I'd make a case for it, anyway) and should keep her out of melee. It opens us up to AoE, but if that's used, the girl is almost certainly dead anyway.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7057475, member: 6775477"] Part 1: misdirection is the most powerful tool for securing an area. I'd have a simple series of rooms, containing harder and harder monsters. This convinces the intruder that the valuable MUST be beyond the final door... which is actually a sphere of annihilation. The actual entrance is through the privy in the (outside) guard's area, which does not connect to a sewer system. Beyond the privy would be a series of traps (the recent UA article would be my starting guide) which lead to the vault. Oh, if given enough time and money, I'd suggest a vault that doesn't actually have an entrance... but a Teleportation Circle. Either a loyal mage would have to make it, or you have to kill him afterwards (since he knows the circle, and could teleport there himself). Brutal, but super effective. Remember, whoever this vault belongs too needs to be able to access his stuff fairly easily. You can't make something foolproof, because the fool... I mean owner... has to get in there once in a while. Part 2: I would decline, because it would be too easy (I know the trick). I'd suggest hiring a local thief instead, killing him if he somehow succeeds. If forced, I'd simply know the way to go and know when to look for the trap triggers. Part 3: this would depend on my character, as I've had a few neutral to evil jack-wagons. If setup to defend someone though, I'd probably put them in the middle of the party, and keep the group tight. Any attacks would be with cover, possibly 3/4 cover (I'd make a case for it, anyway) and should keep her out of melee. It opens us up to AoE, but if that's used, the girl is almost certainly dead anyway. [/QUOTE]
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As a Player, How Would You Beat This?
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