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As a player, I like a campaign that...
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<blockquote data-quote="Derren" data-source="post: 5375842" data-attributes="member: 2518"><p>For me 3+4, although setting and story elements are imo the same.</p><p></p><p>The Ref should provide the world which includes several events big and small which will happen.</p><p>The players are free to interact and alter the outcome of those events (which leads to new events based on how they were resolved) or are free to strike out on their own.</p><p></p><p>A pecific example: The old king is very ill and will die soon and a lot of adventurers are seeking a miracle cure from old ruins and dungeons.</p><p>The players are free to make this their main quest, a side quest, just interact with the miracle seekers in any way they want or ignore it completely. Whats important is that the players have complete control over how to approach this event and are not forced to choose between several plotlines the Ref made up. Want to help the king? Great. Want to make is seem like you helphim while actually replace him with an doppelganger? Fine. Convince him to become a lich to escape death? Go on. Whatever the PCs come up with goes as long as it is possible in the predefined power level of the setting.</p><p>And depending on what they do the king will die, survive or anything in between, each outcome altering the setting and creating more events.</p></blockquote><p></p>
[QUOTE="Derren, post: 5375842, member: 2518"] For me 3+4, although setting and story elements are imo the same. The Ref should provide the world which includes several events big and small which will happen. The players are free to interact and alter the outcome of those events (which leads to new events based on how they were resolved) or are free to strike out on their own. A pecific example: The old king is very ill and will die soon and a lot of adventurers are seeking a miracle cure from old ruins and dungeons. The players are free to make this their main quest, a side quest, just interact with the miracle seekers in any way they want or ignore it completely. Whats important is that the players have complete control over how to approach this event and are not forced to choose between several plotlines the Ref made up. Want to help the king? Great. Want to make is seem like you helphim while actually replace him with an doppelganger? Fine. Convince him to become a lich to escape death? Go on. Whatever the PCs come up with goes as long as it is possible in the predefined power level of the setting. And depending on what they do the king will die, survive or anything in between, each outcome altering the setting and creating more events. [/QUOTE]
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