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As a player, I like a campaign that...
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<blockquote data-quote="Redcrow" data-source="post: 5376261" data-attributes="member: 94827"><p>Whether I prep a game ahead of time or run "on-the-fly", I always try to have a definite goal for the PCs in mind. However, the path the PCs take to reach that goal and whether or not the final outcome is success or failure is not something I try to have predetermined. While I do create adventures with an A to B to C setup, I try to imagine it more like a giant web with the ultimate goal at the center. The PCs can traverse through any number of different points on the outer edges gradually working their way toward the center goal, but there is more than one path that will get them there.</p><p> </p><p>When I prep ahead of time I always try to answer 2 important questions when planning a scene. 1.)What happens if the characters succeed 2.)What happens if the characters fail.</p><p> </p><p>I try to never create a situation where failure means the characters are unable to continue. Failure may create setbacks or require an alternate route, but its not neccessarily the end of the adventure.</p></blockquote><p></p>
[QUOTE="Redcrow, post: 5376261, member: 94827"] Whether I prep a game ahead of time or run "on-the-fly", I always try to have a definite goal for the PCs in mind. However, the path the PCs take to reach that goal and whether or not the final outcome is success or failure is not something I try to have predetermined. While I do create adventures with an A to B to C setup, I try to imagine it more like a giant web with the ultimate goal at the center. The PCs can traverse through any number of different points on the outer edges gradually working their way toward the center goal, but there is more than one path that will get them there. When I prep ahead of time I always try to answer 2 important questions when planning a scene. 1.)What happens if the characters succeed 2.)What happens if the characters fail. I try to never create a situation where failure means the characters are unable to continue. Failure may create setbacks or require an alternate route, but its not neccessarily the end of the adventure. [/QUOTE]
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