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General Tabletop Discussion
*TTRPGs General
As a player, what monster/opponent is the most frustrating to fight?
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<blockquote data-quote="ruleslawyer" data-source="post: 1909296" data-attributes="member: 1757"><p>You're thinking of <em>blasphemy</em>, which is indeed quite annoying... especially when there are TWO fiends who take turns dazing the party while the other fiend summons reinforcements. </p><p></p><p>My vote goes to golems. Incorporeal creatures are annoying, but they also present an obvious solution: Force effects and <em>ghost touch</em> weapons. What might be nice is if there were a spell out there that temporarily bestowed the latter property. Golems, OTOH, mean that the fighters have to sit there hacking away, with no opportunity for crits and (often) drastically-lowered damage from DR. The casters, rogues, and monks? Useless; they might as well plan to smoke a pipe and discuss the weather for the duration of the combat. </p><p></p><p>Blindsight has proved hugely irritating to my players too (and, incidentally, Hide and Move Silently probably do <em>not</em> work against it, since a blindsighted creature "usually do[es] not have to make Listen or Spot checks" to notice creatures within range of the ability). Two of the PCs in my group are built around sneakiness, and having something around they can't sneak up on is very hard for them to take.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1909296, member: 1757"] You're thinking of [i]blasphemy[/i], which is indeed quite annoying... especially when there are TWO fiends who take turns dazing the party while the other fiend summons reinforcements. My vote goes to golems. Incorporeal creatures are annoying, but they also present an obvious solution: Force effects and [i]ghost touch[/i] weapons. What might be nice is if there were a spell out there that temporarily bestowed the latter property. Golems, OTOH, mean that the fighters have to sit there hacking away, with no opportunity for crits and (often) drastically-lowered damage from DR. The casters, rogues, and monks? Useless; they might as well plan to smoke a pipe and discuss the weather for the duration of the combat. Blindsight has proved hugely irritating to my players too (and, incidentally, Hide and Move Silently probably do [i]not[/i] work against it, since a blindsighted creature "usually do[es] not have to make Listen or Spot checks" to notice creatures within range of the ability). Two of the PCs in my group are built around sneakiness, and having something around they can't sneak up on is very hard for them to take. [/QUOTE]
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As a player, what monster/opponent is the most frustrating to fight?
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