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General Tabletop Discussion
*TTRPGs General
As a player, what monster/opponent is the most frustrating to fight?
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<blockquote data-quote="Saeviomagy" data-source="post: 1913155" data-attributes="member: 5890"><p>Things that suck:</p><p></p><p>Monsters with anything "at will" that the DM wouldn't ever let a player have "at will". There's a reason the players can't have it, and believe it or not, the same reason applies to the monsters if the monsters are played intelligently. This includes - illithid stun attacks, medusa petrification, bodaks, demons with greater teleport etc etc. In short - if the DM doesn't deliberately cripple himself when playing these things, then you are all dead and there's nothing you could possibly do about it. The monster WILL outlast you and you will all die unless you're specifically prepared for the critter.</p><p></p><p>Monsters with abilities that make no sense. Example: The chuul has a paralysis effect that is (ex), but is not poison. So what is it? Does it use it's mouth tentacles to hit my acupressure points? Mainly this is a problem because it slips through the cracks and means there are no rules to deal with the situation. Kind of like trying to talk to a magical beast that has no language (but is still intelligent...). Speak with animals doesn't work. Nor does tongues. Wierd, huh?</p><p></p><p>Monsters with abilities that negate PC abilities, when there is absolutely nothing the PC can do about it. Blindsight sucks because of this as already mentioned. Creatures with deeper darkeness are just as bad. I don't think creatures with magic immunity are in this category - it's fairly easy to arm oneself such that this possibility is taken care of, or turn spells to other uses. I'm sure there are others.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1913155, member: 5890"] Things that suck: Monsters with anything "at will" that the DM wouldn't ever let a player have "at will". There's a reason the players can't have it, and believe it or not, the same reason applies to the monsters if the monsters are played intelligently. This includes - illithid stun attacks, medusa petrification, bodaks, demons with greater teleport etc etc. In short - if the DM doesn't deliberately cripple himself when playing these things, then you are all dead and there's nothing you could possibly do about it. The monster WILL outlast you and you will all die unless you're specifically prepared for the critter. Monsters with abilities that make no sense. Example: The chuul has a paralysis effect that is (ex), but is not poison. So what is it? Does it use it's mouth tentacles to hit my acupressure points? Mainly this is a problem because it slips through the cracks and means there are no rules to deal with the situation. Kind of like trying to talk to a magical beast that has no language (but is still intelligent...). Speak with animals doesn't work. Nor does tongues. Wierd, huh? Monsters with abilities that negate PC abilities, when there is absolutely nothing the PC can do about it. Blindsight sucks because of this as already mentioned. Creatures with deeper darkeness are just as bad. I don't think creatures with magic immunity are in this category - it's fairly easy to arm oneself such that this possibility is taken care of, or turn spells to other uses. I'm sure there are others. [/QUOTE]
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Community
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As a player, what monster/opponent is the most frustrating to fight?
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