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General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
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<blockquote data-quote="Hussar" data-source="post: 6537271" data-attributes="member: 22779"><p> <ul> <li data-xf-list-type="ul"> Not terribly important. There's a setting or two that I don't want to play in, but, by and large, not a big issue.</li> <li data-xf-list-type="ul"> At the moment, I'd prefer a more serious tone game that doesn't devolve into slapstick. Again, pretty low bar. Avoid the joke characters and I'm content.</li> <li data-xf-list-type="ul"> Have to be? Nothing comes to mind. I'd prefer more to less but, I'm willing to talk.</li> <li data-xf-list-type="ul"> Have to be removed? Again nothing comes to mind.</li> <li data-xf-list-type="ul"> GM variant rules? I like games with the morale rule I suppose, but, I'm not married to the idea. </li> <li data-xf-list-type="ul"> Variant I refuse? Again, nothing comes to mind. I'm pretty easy going.</li> </ul><p></p><p>I think the number one, most important element for me would be pacing and having a resolution in mind. I LOATHE games that peter out and die before a conclusion. I just played through a three year (one of the longest campaigns I've ever played in) Dark Sun Campaign that went pear shaped due to real life issues and, from all signs, is never coming back. What a complete waste of time. Sure it was fun, but, without a resolution, it will never feel like it was time well spent to me.</p><p></p><p>So, yeah, for me, I want to know that the DM has built in ejection points all the way along in order to wrap up the campaign if real life steps in. I will be truly pissed if our current Dragonlance campaign stutters and fails.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6537271, member: 22779"] [List] [*] Not terribly important. There's a setting or two that I don't want to play in, but, by and large, not a big issue. [*] At the moment, I'd prefer a more serious tone game that doesn't devolve into slapstick. Again, pretty low bar. Avoid the joke characters and I'm content. [*] Have to be? Nothing comes to mind. I'd prefer more to less but, I'm willing to talk. [*] Have to be removed? Again nothing comes to mind. [*] GM variant rules? I like games with the morale rule I suppose, but, I'm not married to the idea. [*] Variant I refuse? Again, nothing comes to mind. I'm pretty easy going. [/list] I think the number one, most important element for me would be pacing and having a resolution in mind. I LOATHE games that peter out and die before a conclusion. I just played through a three year (one of the longest campaigns I've ever played in) Dark Sun Campaign that went pear shaped due to real life issues and, from all signs, is never coming back. What a complete waste of time. Sure it was fun, but, without a resolution, it will never feel like it was time well spent to me. So, yeah, for me, I want to know that the DM has built in ejection points all the way along in order to wrap up the campaign if real life steps in. I will be truly pissed if our current Dragonlance campaign stutters and fails. [/QUOTE]
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As a Player, what would be your Ideal Campaign?
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