Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6537312"><p>Moderately. If you mean how important is it to be an established setting, not important at all. If you mean "how important is the style or type or setting" well, rather important as certain settings have more interest to me than others. I guess I'm almost a person of extremes, as I like either very high magic settings or very low magic settings. Things in the middle just scream "meh" to me. It either lacks the reality-bending excitement of high-magic or the constant feeling of danger of low-magic.</p><p></p><p></p><p>I think a good game can have many different tones at different points within the game. I guess I want a game that takes itsself seriously when it needs to and allows for a good drink and a good laugh at other times. I don't like games that laugh at stuff that should be serious. Maybe I'm just somber today 'cause I had to kill my party member.</p><p></p><p></p><p>MANY! But it doesn't have to be the ones from the book. Diversity of options can be well-represented within a single race if the DM is willing to take the effort to do so. Even if the only choices were to play human fighters, there's still good room for diversity there and when a DM severely limits RAW options, they should take the time to diversify what they <em>do</em> offer.</p><p></p><p></p><p>If it doesn't fit the setting, get rid of it! Otherwise if there's no sound argument to restrict it within the game/world, it should be allowed. The DM reserves the right to say "NO" of course, but I think the DM should be required to have a sound reasoning behind it other than "i don't like it!". That kind of attitude is one I don't play with.</p><p></p><p></p><p>Whatever rules fit the setting of course! I don't believe there are any "mandatory" house rules at this point in the edition. Nothing is so terribly broken that it needs fixing at every table.</p><p></p><p></p><p>I don't think I've run or played in a game that had consistent house rules for anything and I can;t say there's anything I don't like except, as above, DM decisions made on nothing more than "I don't like it!"</p><p></p><p>If you don't like it, do what I did: build your own setting where the things you don't like don't exist. Boom! Problem solved.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6537312"] Moderately. If you mean how important is it to be an established setting, not important at all. If you mean "how important is the style or type or setting" well, rather important as certain settings have more interest to me than others. I guess I'm almost a person of extremes, as I like either very high magic settings or very low magic settings. Things in the middle just scream "meh" to me. It either lacks the reality-bending excitement of high-magic or the constant feeling of danger of low-magic. I think a good game can have many different tones at different points within the game. I guess I want a game that takes itsself seriously when it needs to and allows for a good drink and a good laugh at other times. I don't like games that laugh at stuff that should be serious. Maybe I'm just somber today 'cause I had to kill my party member. MANY! But it doesn't have to be the ones from the book. Diversity of options can be well-represented within a single race if the DM is willing to take the effort to do so. Even if the only choices were to play human fighters, there's still good room for diversity there and when a DM severely limits RAW options, they should take the time to diversify what they [I]do[/I] offer. If it doesn't fit the setting, get rid of it! Otherwise if there's no sound argument to restrict it within the game/world, it should be allowed. The DM reserves the right to say "NO" of course, but I think the DM should be required to have a sound reasoning behind it other than "i don't like it!". That kind of attitude is one I don't play with. Whatever rules fit the setting of course! I don't believe there are any "mandatory" house rules at this point in the edition. Nothing is so terribly broken that it needs fixing at every table. I don't think I've run or played in a game that had consistent house rules for anything and I can;t say there's anything I don't like except, as above, DM decisions made on nothing more than "I don't like it!" If you don't like it, do what I did: build your own setting where the things you don't like don't exist. Boom! Problem solved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
Top