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General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
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<blockquote data-quote="Kikuras" data-source="post: 6537385" data-attributes="member: 6790771"><p>I think this is a fun thought exercise.</p><p></p><p>-I'm a sucker for a home-made setting, even if I didn't make it. My own homebrew world is very precious to me (gnomes are a slave race), and I enjoy it when others can share their creativity.</p><p></p><p>-I generally enjoy a serious theme in game, and prefer the funny happen in the metaverse. As for themes, I'm okay with the standard medieval/fantasy thing, but if someone were to present a specific style of accomplishing that, I'm all for it. For a short time I ran an all-evil campaign which the players really enjoyed. One of the most interesting theme-ish campaigns I participated in was one where I was both a player (non-player?) and an assistant DM. I helped the DM develop the story behind the scenes, took some of the secretarial work off his plate, and I helped guide that party (mostly all novices or totally new) if they floundered.. it was fun, though didn't last very long.</p><p></p><p>-Though I tend to despise certain options, and might even mock people for using them (behind their backs, I'm not rude), I feel it's important to allow as many options as possible, so long as the setting and theme allow. I'm joining a group who want to play a Conan themed game using 5e, and the DM has started pulling a lot of player options off the board to match it.</p><p></p><p>-I like most variant rules to at least be an option, and I like houserules to be logical within the game, or at least the setting. I also like to be aware of when the DM makes major deviations from the rules (as some people may already know).</p></blockquote><p></p>
[QUOTE="Kikuras, post: 6537385, member: 6790771"] I think this is a fun thought exercise. -I'm a sucker for a home-made setting, even if I didn't make it. My own homebrew world is very precious to me (gnomes are a slave race), and I enjoy it when others can share their creativity. -I generally enjoy a serious theme in game, and prefer the funny happen in the metaverse. As for themes, I'm okay with the standard medieval/fantasy thing, but if someone were to present a specific style of accomplishing that, I'm all for it. For a short time I ran an all-evil campaign which the players really enjoyed. One of the most interesting theme-ish campaigns I participated in was one where I was both a player (non-player?) and an assistant DM. I helped the DM develop the story behind the scenes, took some of the secretarial work off his plate, and I helped guide that party (mostly all novices or totally new) if they floundered.. it was fun, though didn't last very long. -Though I tend to despise certain options, and might even mock people for using them (behind their backs, I'm not rude), I feel it's important to allow as many options as possible, so long as the setting and theme allow. I'm joining a group who want to play a Conan themed game using 5e, and the DM has started pulling a lot of player options off the board to match it. -I like most variant rules to at least be an option, and I like houserules to be logical within the game, or at least the setting. I also like to be aware of when the DM makes major deviations from the rules (as some people may already know). [/QUOTE]
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As a Player, what would be your Ideal Campaign?
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