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General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
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<blockquote data-quote="Shiroiken" data-source="post: 6537444" data-attributes="member: 6775477"><p>How important is the setting?</p><p>Important. The setting is the backdrop for everything that happens. I like to interact with the world as a player, and so the more detailed the setting, the better. Some settings do not appeal to me (Dark Sun, Ebberon, etc.), but I'd be willing to play them if they are at least detailed out by the DM.</p><p></p><p> How important is the theme or tone of the game?</p><p>Very important. I might enjoy a hack-n-slash game for a little while, but I couldn't stay with it week after week. I need the DM to bring the world to life, and the theme and tone are crucial to that. I've played in a non-horror Ravenloft game before, and because I felt the DM didn't play to the settings strengths it just wasn't any fun.</p><p></p><p> What character options have to be there?</p><p>I can work with pretty much anything.</p><p></p><p> Which ones have to be removed/avoided?</p><p>While there are things I don't like, for the most part I can work with anything on this front.</p><p></p><p> What optional, variant, or house rules does the GM have to play with?</p><p>I will not play a game by RAW. I know this isn't what was meant, but this is the best spot to put it. I don't NEED optional rules or houserules, but anyone who's a stickler for RAW won't DM for me (at least not for very long).</p><p></p><p> Which variant or optional rules will you refuse to play with?</p><p>Flanking is the only one that just comes out really bad, and would not want to play in such a game. I'm not a fan of a lot of the gamist options, such as Action/Hero Points, but I would be willing to give them a try.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6537444, member: 6775477"] How important is the setting? Important. The setting is the backdrop for everything that happens. I like to interact with the world as a player, and so the more detailed the setting, the better. Some settings do not appeal to me (Dark Sun, Ebberon, etc.), but I'd be willing to play them if they are at least detailed out by the DM. How important is the theme or tone of the game? Very important. I might enjoy a hack-n-slash game for a little while, but I couldn't stay with it week after week. I need the DM to bring the world to life, and the theme and tone are crucial to that. I've played in a non-horror Ravenloft game before, and because I felt the DM didn't play to the settings strengths it just wasn't any fun. What character options have to be there? I can work with pretty much anything. Which ones have to be removed/avoided? While there are things I don't like, for the most part I can work with anything on this front. What optional, variant, or house rules does the GM have to play with? I will not play a game by RAW. I know this isn't what was meant, but this is the best spot to put it. I don't NEED optional rules or houserules, but anyone who's a stickler for RAW won't DM for me (at least not for very long). Which variant or optional rules will you refuse to play with? Flanking is the only one that just comes out really bad, and would not want to play in such a game. I'm not a fan of a lot of the gamist options, such as Action/Hero Points, but I would be willing to give them a try. [/QUOTE]
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As a Player, what would be your Ideal Campaign?
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