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General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
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<blockquote data-quote="ninjayeti" data-source="post: 6539000" data-attributes="member: 6789120"><p>As others have said, playing with fun people and a great DM trumps pretty much any other factors. But if we are talking IDEAL campaign then I would say:</p><p></p><p>Setting: Greyhawk is my hands down favorite. Eberron is pretty cool if I am looking for something different than vanilla fantasy.</p><p></p><p>Theme/Tone: I enjoy campaigns were the plot slowly emerges over time - the characters find threads of shadowy conspiracy and hints of dark threats. With each adventure a few more puzzle pieces fall into place until the true scope of the danger is known and the heroes can confront it in a climactic showdown. Shackled City and Age of Worms APs are two great examples of this. </p><p></p><p>Options and Variant Rules: At this point in 5E I feel things are new enough that there are not any particular rules options that I love or hate. I am sure that will change as time goes on. </p><p></p><p>The one issue not on your list that is a big game breaker for me is DMs who fudge die rolls to make sure that no characters ever die. I don't like having characters die, but the risk that this will happen is part of the fun for me. If you are just going to ignore die rolls when bad things happen, then we are not playing a game - we are just telling stories.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 6539000, member: 6789120"] As others have said, playing with fun people and a great DM trumps pretty much any other factors. But if we are talking IDEAL campaign then I would say: Setting: Greyhawk is my hands down favorite. Eberron is pretty cool if I am looking for something different than vanilla fantasy. Theme/Tone: I enjoy campaigns were the plot slowly emerges over time - the characters find threads of shadowy conspiracy and hints of dark threats. With each adventure a few more puzzle pieces fall into place until the true scope of the danger is known and the heroes can confront it in a climactic showdown. Shackled City and Age of Worms APs are two great examples of this. Options and Variant Rules: At this point in 5E I feel things are new enough that there are not any particular rules options that I love or hate. I am sure that will change as time goes on. The one issue not on your list that is a big game breaker for me is DMs who fudge die rolls to make sure that no characters ever die. I don't like having characters die, but the risk that this will happen is part of the fun for me. If you are just going to ignore die rolls when bad things happen, then we are not playing a game - we are just telling stories. [/QUOTE]
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As a Player, what would be your Ideal Campaign?
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