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General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
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<blockquote data-quote="neobolts" data-source="post: 6539933" data-attributes="member: 65244"><p>Setting: A well-developed setting, either a book setting or a homebrew with a significant amount of worldbuilding. I don't mind jumping into something only lightly fleshed out, but I prefer lore I can really immerse myself in: history, maps, nations, factions, faiths. No so much spotlight stealing high level NPCs, though. Occasional unique and memorable custom treasure is fun too.</p><p></p><p>Tone: I want a campaign that has high stakes as well as character-driven subplots. I don't want a DM that railroads me and dictates my actions, but if they deliver plot hooks, I'll do my part and take them. It's ok for a DM to restict the PCs starting alignments, based on the hooks they are planning. They can also put restrictions on intra-party conflict if it would detract from their planning. I prefer campaign with low character death/turnover, but also where there is an upfront understanding that a true TPK ends the campaign in failure. </p><p></p><p>Character/Rule Options In: The PHB including multiclass and feats, plus inspiration/action point systems, if they are bonus systems for rewarding roleplaying rather than entitlements. Any DMG rule could be added if there's a story-driven reason for the change. </p><p></p><p>Character/Rule Options Out: Feat combos need to be analyzed. I don't want forced tactical map play. Minis are fun and the battle map can support the story and keep everyone on the same page, but putting the focus on action economies and controlling tactical movement is a detractor. Battlemaster worries me.</p></blockquote><p></p>
[QUOTE="neobolts, post: 6539933, member: 65244"] Setting: A well-developed setting, either a book setting or a homebrew with a significant amount of worldbuilding. I don't mind jumping into something only lightly fleshed out, but I prefer lore I can really immerse myself in: history, maps, nations, factions, faiths. No so much spotlight stealing high level NPCs, though. Occasional unique and memorable custom treasure is fun too. Tone: I want a campaign that has high stakes as well as character-driven subplots. I don't want a DM that railroads me and dictates my actions, but if they deliver plot hooks, I'll do my part and take them. It's ok for a DM to restict the PCs starting alignments, based on the hooks they are planning. They can also put restrictions on intra-party conflict if it would detract from their planning. I prefer campaign with low character death/turnover, but also where there is an upfront understanding that a true TPK ends the campaign in failure. Character/Rule Options In: The PHB including multiclass and feats, plus inspiration/action point systems, if they are bonus systems for rewarding roleplaying rather than entitlements. Any DMG rule could be added if there's a story-driven reason for the change. Character/Rule Options Out: Feat combos need to be analyzed. I don't want forced tactical map play. Minis are fun and the battle map can support the story and keep everyone on the same page, but putting the focus on action economies and controlling tactical movement is a detractor. Battlemaster worries me. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
As a Player, what would be your Ideal Campaign?
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